TexturePlane
Repository source: TexturePlane
Description¶
Simple example of texture mapping.
Info
See Figure 7-33 in Chapter 7 in the VTK Textbook.
Other languages
See (Python), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TexturePlane.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTexture.h>
//
// This simple example shows how to do basic texture mapping.
//
//
// Load in the texture map. A texture is any unsigned char image. If it
// is not of this type, you will have to map it through a lookup table
// or by using vtkImageShiftScale.
//
int main(int argc, char* argv[])
{
// Verify input arguments
if (argc != 2)
{
std::cout << "Usage: " << argv[0] << " Filename" << std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> textureFile;
textureFile.TakeReference(readerFactory->CreateImageReader2(argv[1]));
textureFile->SetFileName(argv[1]);
textureFile->Update();
vtkNew<vtkTexture> atext;
atext->SetInputConnection(textureFile->GetOutputPort());
atext->InterpolateOn();
// Create a plane source and actor. The vtkPlanesSource generates
// texture coordinates.
//
vtkNew<vtkPlaneSource> plane;
vtkNew<vtkPolyDataMapper> planeMapper;
planeMapper->SetInputConnection(plane->GetOutputPort());
vtkNew<vtkActor> planeActor;
planeActor->SetMapper(planeMapper);
planeActor->SetTexture(atext);
// Create the RenderWindow, Renderer and both Actors
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size
renderer->AddActor(planeActor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renWin->SetSize(640, 480);
renWin->SetWindowName("TexturePlane");
// render the image
renWin->Render();
renderer->ResetCamera();
renderer->GetActiveCamera()->Elevation(-30);
renderer->GetActiveCamera()->Roll(-20);
renderer->ResetCameraClippingRange();
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TexturePlane)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TexturePlane: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TexturePlane MACOSX_BUNDLE TexturePlane.cxx )
target_link_libraries(TexturePlane PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TexturePlane
MODULES ${VTK_LIBRARIES}
)
Download and Build TexturePlane¶
Click here to download TexturePlane and its CMakeLists.txt file. Once the tarball TexturePlane.tar has been downloaded and extracted,
cd TexturePlane/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TexturePlane
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.