TextureCutSphere
Repository source: TextureCutSphere
Description¶
Sphere cut with transparent texture.
Info
See Figure 9-43b in Chapter 9 The VTK Textbook.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TextureCutSphere.cxx
//
// Cut an outer sphere to reveal an inner sphere.
//
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkDoubleArray.h>
#include <vtkImplicitTextureCoords.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlanes.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkStructuredPointsReader.h>
#include <vtkTexture.h>
int main(int /* argc */, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Hidden sphere.
vtkNew<vtkSphereSource> sphere1;
sphere1->SetRadius(0.5);
vtkNew<vtkPolyDataMapper> innerMapper;
innerMapper->SetInputConnection(sphere1->GetOutputPort());
vtkNew<vtkActor> innerSphere;
innerSphere->SetMapper(innerMapper);
innerSphere->GetProperty()->SetColor(
colors->GetColor3d("BlanchedAlmond").GetData());
// Sphere to texture.
vtkNew<vtkSphereSource> sphere2;
sphere2->SetRadius(1.0);
sphere2->SetPhiResolution(21);
sphere2->SetThetaResolution(21);
vtkNew<vtkPlanes> planes;
double pts[6] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
vtkNew<vtkPoints> points;
points->SetNumberOfPoints(2);
points->SetPoint(0, pts);
points->SetPoint(1, pts + 3);
double nrms[6] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0};
vtkNew<vtkDoubleArray> normals;
normals->SetNumberOfComponents(3);
normals->SetNumberOfTuples(2);
normals->SetTuple(0, nrms);
normals->SetTuple(1, nrms + 3);
planes->SetPoints(points);
planes->SetNormals(normals);
vtkNew<vtkImplicitTextureCoords> tcoords;
tcoords->SetInputConnection(sphere2->GetOutputPort());
tcoords->SetRFunction(planes);
vtkNew<vtkDataSetMapper> outerMapper;
outerMapper->SetInputConnection(tcoords->GetOutputPort());
vtkNew<vtkStructuredPointsReader> tmap;
tmap->SetFileName(argv[1]);
vtkNew<vtkTexture> texture;
texture->SetInputConnection(tmap->GetOutputPort());
texture->InterpolateOff();
texture->RepeatOff();
vtkNew<vtkActor> outerSphere;
outerSphere->SetMapper(outerMapper);
outerSphere->SetTexture(texture);
outerSphere->GetProperty()->SetColor(
colors->GetColor3d("LightSalmon").GetData());
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> iren;
vtkNew<vtkRenderer> aren;
iren->SetRenderWindow(renWin);
renWin->AddRenderer(aren);
aren->AddActor(innerSphere);
aren->AddActor(outerSphere);
aren->SetBackground(colors->GetColor3d("SlateGray").GetData());
aren->GetActiveCamera()->Azimuth(-30);
aren->GetActiveCamera()->Elevation(-30);
aren->ResetCamera();
renWin->SetSize(500, 500);
renWin->SetWindowName("TextureCutSphere");
// Interact with the data.
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TextureCutSphere)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
FiltersTexture
IOLegacy
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TextureCutSphere: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TextureCutSphere MACOSX_BUNDLE TextureCutSphere.cxx )
target_link_libraries(TextureCutSphere PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TextureCutSphere
MODULES ${VTK_LIBRARIES}
)
Download and Build TextureCutSphere¶
Click here to download TextureCutSphere and its CMakeLists.txt file. Once the tarball TextureCutSphere.tar has been downloaded and extracted,
cd TextureCutSphere/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextureCutSphere
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.