BlankPoint
Repository source: BlankPoint
Other languages
See (Python), (PythonicAPI), (Java)
Question
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Code¶
BlankPoint.cxx
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStructuredGrid.h>
#include <vtkStructuredGridGeometryFilter.h>
#include <iostream>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a grid
vtkNew<vtkStructuredGrid> structuredGrid;
vtkNew<vtkPoints> points;
unsigned int gridSize = 8;
unsigned int counter = 0;
unsigned int ptIdx = 0;
// Create a 5x5 grid of points
for (unsigned int j = 0; j < gridSize; j++)
{
for (unsigned int i = 0; i < gridSize; i++)
{
if (i == 3 && j == 3) // Make one point higher than the rest
{
points->InsertNextPoint(i, j, 2);
std::cout << "The different point is number " << counter << std::endl;
ptIdx = counter;
}
else
{
// Make most of the points the same height
points->InsertNextPoint(i, j, 0);
}
counter++;
}
}
// Specify the dimensions of the grid, set the points and blank one point.
structuredGrid->SetDimensions(gridSize, gridSize, 1);
structuredGrid->SetPoints(points);
structuredGrid->BlankPoint(ptIdx);
structuredGrid->Modified();
// Check.
auto isVisible = [&structuredGrid](int const& ptNum) {
if (structuredGrid->IsPointVisible(ptNum))
{
std::cout << "Point: " << ptNum << " is visible" << std::endl;
}
else
{
std::cout << "Point: " << ptNum << " is not visible" << std::endl;
}
};
// Should not be visible.
isVisible(ptIdx);
// Should be visible.
isVisible(7);
// We need the geometry filter to ensure that the
// blanked point and surrounding faces is missing.
vtkNew<vtkStructuredGridGeometryFilter> geometryFilter;
geometryFilter->SetInputData(structuredGrid);
// Create a mapper and actor.
vtkNew<vtkDataSetMapper> gridMapper;
// gridMapper->SetInputData(structuredGrid);
gridMapper->SetInputConnection(geometryFilter->GetOutputPort());
vtkNew<vtkActor> gridActor;
gridActor->SetMapper(gridMapper);
gridActor->GetProperty()->EdgeVisibilityOn();
gridActor->GetProperty()->SetEdgeColor(colors->GetColor3d("Blue").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("BlankPoint");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(gridActor);
renderer->SetBackground(colors->GetColor3d("ForestGreen").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(BlankPoint)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "BlankPoint: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BlankPoint MACOSX_BUNDLE BlankPoint.cxx )
target_link_libraries(BlankPoint PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS BlankPoint
MODULES ${VTK_LIBRARIES}
)
Download and Build BlankPoint¶
Click here to download BlankPoint and its CMakeLists.txt file. Once the tarball BlankPoint.tar has been downloaded and extracted,
cd BlankPoint/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BlankPoint
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.