SaveSceneToFile
Description¶
Given a filename, vtkActor and vtkCamera, save necessary variables to recreate a scene to a file.
Note
The snippet currently just saves the vtkCamera variables.
To use the snippet, click the Copy to clipboard at the upper right of the code blocks.
Declaration Section¶
#include <vtkActor.h>
#include <vtkCamera.h>
namespace
{
void SaveSceneToFile(std::string fileName,
vtkActor *actor,
vtkCamera *camera);
}
Implementation Section¶
namespace
{
#include <fstream>
void SaveSceneToFile(std::string fileName,
vtkActor *actor,
vtkCamera *camera)
{
// Actor
// Position, orientation, origin, scale, usrmatrix, usertransform
//Camera
// FocalPoint, Position, ViewUp, ViewAngle, ClippingRange
std::ofstream saveFile(fileName, std::ofstream::out);
double vector[3];
double scalar;
camera->GetFocalPoint(vector);
saveFile << "Camera:FocalPoint "
<< vector[0] << ", "
<< vector[1] << ", "
<< vector[2] << std::endl;
camera->GetPosition(vector);
saveFile << "Camera:Position "
<< vector[0] << ", "
<< vector[1] << ", "
<< vector[2] << std::endl;
camera->GetViewUp(vector);
saveFile << "Camera:ViewUp "
<< vector[0] << ", "
<< vector[1] << ", "
<< vector[2] << std::endl;
scalar = camera->GetViewAngle();
saveFile << "Camera:ViewAngle "
<< scalar << std::endl;
camera->GetClippingRange(vector);
saveFile << "Camera:ClippingRange "
<< vector[0] << ", "
<< vector[1] << std::endl;
saveFile.close();
}
} // namespace