CameraPosition
Description¶
A callback that gives you the camera position and focal point.
Declaration Section¶
#include <vtkCallbackCommand.h>
#include <vtkCamera.h>
#include <vtkRenderer.h>
#include <iostream>
namespace {
// Get the camera position.
void CameraModifiedCallback(vtkObject* caller,
long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(clientData),
void* vtkNotUsed(callData));
} // namespace
Implementation Section¶
namespace {
void CameraModifiedCallback(vtkObject* caller,
long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(clientData),
void* vtkNotUsed(callData))
{
std::cout << caller->GetClassName() << " modified" << std::endl;
vtkCamera* camera = static_cast<vtkCamera*>(caller);
// Print the interesting stuff.
std::cout << " auto camera = renderer->GetActiveCamera();" << std::endl;
std::cout << " camera->SetPosition(" << camera->GetPosition()[0] << ", "
<< camera->GetPosition()[1] << ", " << camera->GetPosition()[2]
<< ");" << std::endl;
std::cout << " camera->SetFocalPoint(" << camera->GetFocalPoint()[0] << ", "
<< camera->GetFocalPoint()[1] << ", " << camera->GetFocalPoint()[2]
<< ");" << std::endl;
std::cout << " camera->SetViewUp(" << camera->GetViewUp()[0] << ", "
<< camera->GetViewUp()[1] << ", " << camera->GetViewUp()[2] << ");"
<< std::endl;
std::cout << " camera->SetDistance(" << camera->GetDistance() << ");"
<< std::endl;
std::cout << " camera->SetClippingRange(" << camera->GetClippingRange()[0]
<< ", " << camera->GetClippingRange()[1] << ");" << std::endl;
std::cout << std::endl;
}
} // namespace
Usage¶
// Call vtkRenderWindow::Render() before this code e.g. renWin->Render();
vtkNew<vtkCallbackCommand> modifiedCallback;
modifiedCallback->SetCallback(CameraModifiedCallback);
renderer->GetActiveCamera()->AddObserver(vtkCommand::ModifiedEvent,
modifiedCallback);
Once you have the output, replace the renderer->GetActiveCamera()->AddObserver...
line with the output data.