Mace
Repository source: Mace
Description¶
An example of multiple inputs and outputs.
Info
See Figure 4-21 in Chapter 4 the VTK Textbook.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Mace.cxx
#include <vtkConeSource.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
vtkNew<vtkSphereSource> sphere;
sphere->SetThetaResolution(8);
sphere->SetPhiResolution(8);
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());
vtkNew<vtkConeSource> cone;
cone->SetResolution(6);
vtkNew<vtkGlyph3D> glyph;
glyph->SetInputConnection(sphere->GetOutputPort());
glyph->SetSourceConnection(cone->GetOutputPort());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
vtkNew<vtkPolyDataMapper> spikeMapper;
spikeMapper->SetInputConnection(glyph->GetOutputPort());
vtkNew<vtkActor> spikeActor;
spikeActor->SetMapper(spikeMapper);
spikeActor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());
renderer->AddActor(sphereActor);
renderer->AddActor(spikeActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renWin->SetSize(640, 480);
renWin->SetWindowName("Mace");
// interact with data
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Mace)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Mace: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Mace MACOSX_BUNDLE Mace.cxx )
target_link_libraries(Mace PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Mace
MODULES ${VTK_LIBRARIES}
)
Download and Build Mace¶
Click here to download Mace and its CMakeLists.txt file. Once the tarball Mace.tar has been downloaded and extracted,
cd Mace/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Mace
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.