GradientBackground
Repository source: GradientBackground
Description¶
Demonstrates the gradient backgrounds available in VTK.
The gradient background modes are:
- Vertical
- Horizontal
- Radial Farthest Side
- Radial Farthest Corner
The user can also edit the code to change the stop colors marking the beginning and end points in a gradient.
An option is provided for the user to read in a data file so that more interesting objects can be viewed.
The viewport border can also be set and colored.
For more information, see New in VTK 9.3: Radial Gradient Background
!!! note VTK 9.3 or later is required.
!!! note The C++ version requires C++ 17 or later as std::filesystem is used.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
GradientBackground.cxx
// Based on:
// https://gitlab.kitware.com/vtk/vtk/-/blob/master/Rendering/Core/Testing/Cxx/TestGradientBackground.cxx?ref_type=heads
// See:
// [New in VTK 9.3: Radial Gradient
// Background](https://www.kitware.com/new-in-vtk-9-3-radial-gradient-background/)
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkColor.h>
#include <vtkConeSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTextActor.h>
#include <vtkTextMapper.h>
#include <vtkTextProperty.h>
#include <vtkTextRepresentation.h>
#include <vtkTextWidget.h>
#include <vtkViewport.h>
#include <vtk_cli11.h>
// Readers
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkPolyDataReader.h>
#include <vtkPolyLine.h>
#include <vtkProperty2D.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <algorithm>
#include <array>
#include <cstdlib>
#include <filesystem>
#include <iostream>
#include <string>
namespace fs = std::filesystem;
namespace {
/**
* @brief ReadPolyData Read from a file containing vtkPolyData.
*
* ReadPolyData
* If the path is empty a cone is returned.
* If the extension is unknown a sphere is returned.
*
* @param path - The std::filesystem path to the file.
* @return The vtkPolyData.
*/
vtkNew<vtkPolyData> ReadPolyData(fs::path const& path);
/** Specify the rules for drawing the borders around a viewport.
*
* Here the borders for the viewports are defined in the order
* [top, left, bottom, right].
*
* Names for adjacent sides reflect anticlockwise ordering.
*/
static constexpr struct ViewportBorderSpecifier
{
std::array<bool, 4> t{true, false, false, false};
std::array<bool, 4> l{false, true, false, false};
std::array<bool, 4> b{false, false, true, false};
std::array<bool, 4> r{false, false, false, true};
std::array<bool, 4> lb{false, true, true, false};
std::array<bool, 4> lbr{false, true, true, true};
std::array<bool, 4> tlb{true, true, true, false};
std::array<bool, 4> tlbr{true, true, true, true};
std::array<bool, 4> rtl{true, true, false, true};
std::array<bool, 4> tl{true, true, false, false};
} viewportBorderSpecifier;
/** Draw a border around a viewport.
*
* @param renderer: The renderer corresponding to the viewport.
* @param sides: An array of boolean corresponding to [top, left, bottom, right]
* @param border_color: The color of the border.
* @param border_width: The width of the border.
* @return The border actor.
*/
vtkNew<vtkActor2D> DrawViewportBorder(std::array<bool, 4> const& sides,
std::string const& border_color,
unsigned int const& border_width);
typedef std::map<std::string, std::array<double, 2>> TTextPosition;
typedef std::map<std::string, TTextPosition> TTextPositions;
/** Get viewport positioning information for a vector of names.
*
* Note: You must include vtkSystemIncludes.h to get these defines:
* VTK_TEXT_LEFT 0, VTK_TEXT_CENTERED 1, VTK_TEXT_RIGHT 2,
* VTK_TEXT_BOTTOM 0, VTK_TEXT_TOP 2
*
* @param names - The vector of names.
* @param justification - Horizontal justification of the text.
* @param vertical_justification - Vertical justification of the text.
* @param width - Width of the bounding_box of the text in screen coordinates.
* @param height - Height of the bounding_box of the text in screen
* coordinates.
* @return A map of positioning information for exch name in names.
*/
TTextPositions
GetTextPositions(std::vector<std::string> const& names,
int const justification = VTK_TEXT_LEFT,
int const vertical_justification = VTK_TEXT_BOTTOM,
double const width = 0.96, double const height = 0.1);
} // namespace
int main(int argc, char* argv[])
{
CLI::App app{"Demonstrates the background shading options."};
// Define options
std::string fileName{""};
app.add_option("fileName", fileName,
"A optional path to a file that contains vtkPolyData e.g. "
"star-wars-vader-tie-fighter.obj");
CLI11_PARSE(app, argc, argv);
auto path = fs::path(fileName);
if (!path.empty())
{
if (!fs::is_regular_file(path))
{
std::cerr << "Unable to find: " << path << std::endl;
return EXIT_FAILURE;
}
}
vtkNew<vtkNamedColors> colors;
// This defaults to a cone if the path is empty.
auto pd = ReadPolyData(path);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(pd);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Honeydew").GetData());
actor->GetProperty()->SetSpecular(0.3);
actor->GetProperty()->SetSpecularPower(60.0);
// Here we select and name the colors.
// Feel free to change colors.
const auto bottomColor = colors->GetColor3d("Gold");
const auto topColor = colors->GetColor3d("OrangeRed");
const auto leftColor = colors->GetColor3d("Gold");
const auto rightColor = colors->GetColor3d("OrangeRed");
const auto centerColor = colors->GetColor3d("Gold");
const auto sideColor = colors->GetColor3d("OrangeRed");
const auto cornerColor = colors->GetColor3d("OrangeRed");
// For each gradient specify the mode.
vtkViewport::GradientModes gradientModes[4] = {
vtkViewport::GradientModes::VTK_GRADIENT_VERTICAL,
vtkViewport::GradientModes::VTK_GRADIENT_HORIZONTAL,
vtkViewport::GradientModes::VTK_GRADIENT_RADIAL_VIEWPORT_FARTHEST_SIDE,
vtkViewport::GradientModes::VTK_GRADIENT_RADIAL_VIEWPORT_FARTHEST_CORNER,
};
const std::vector<std::string> viewportTitles{"Vertical", "Horizontal",
"Radial Farthest Side",
"Radial Farthest Corner"};
// Position text according to its length and centered in the viewport.
auto textPositions = GetTextPositions(viewportTitles, VTK_TEXT_CENTERED);
// Setup viewports for the renderers.
size_t xGridDimensions = 2;
size_t yGridDimensions = 2;
size_t width = 640;
size_t height = 480;
auto lastCol{false};
auto lastRow{false};
auto blank = viewportTitles.size();
// Specify what borders will be drawn around each viewport.
struct VP
{
std::string name{""};
// Viewport dimensions [xmin, ymin, xmax, ymax].
std::array<double, 4> viewport{0.0, 0.0, 0.0, 0.0};
// What borders will be drawn around the viewport.
std::array<bool, 4> border{false, false, false, false};
};
std::map<unsigned int, VP> viewports;
for (unsigned int row = 0; row < yGridDimensions; ++row)
{
if (row == yGridDimensions - 1)
{
lastRow = true;
}
for (unsigned int col = 0; col < xGridDimensions; ++col)
{
if (col == xGridDimensions - 1)
{
lastCol = true;
}
auto index = row * xGridDimensions + col;
// (xmin, ymin, xmax, ymax)
std::array<double, 4> viewport{
static_cast<double>(col) / xGridDimensions,
static_cast<double>(yGridDimensions - (row + 1)) / yGridDimensions,
static_cast<double>(col + 1) / xGridDimensions,
static_cast<double>(yGridDimensions - row) / yGridDimensions};
// Decide what borders will be drawn around the viewport.
std::array<bool, 4> border;
if (lastRow && lastCol)
{
border = viewportBorderSpecifier.tlbr;
lastRow = false;
lastCol = false;
}
else if (lastCol)
{
border = viewportBorderSpecifier.rtl;
lastCol = false;
}
else if (lastRow)
{
border = viewportBorderSpecifier.tlb;
}
else
{
border = viewportBorderSpecifier.tl;
}
if (index < blank)
{
viewports[index] = {viewportTitles[index], viewport, border};
}
else
{
viewports[index] = {"", viewport, border};
}
}
}
vtkNew<vtkRenderWindow> renWin;
renWin->SetWindowName("GradientBackground");
renWin->SetSize(width, height);
vtkNew<vtkRenderWindowInteractor> iRen;
iRen->SetRenderWindow(renWin);
vtkNew<vtkInteractorStyleTrackballCamera> style;
iRen->SetInteractorStyle(style);
// Create a common text property for all.
vtkNew<vtkTextProperty> textProperty;
textProperty->SetColor(colors->GetColor3d("MidnightBlue").GetData());
textProperty->BoldOff();
textProperty->ItalicOff();
textProperty->ShadowOff();
textProperty->SetFontFamilyAsString("Courier");
textProperty->SetFontSize(12);
textProperty->SetJustificationToCentered();
textProperty->SetVerticalJustificationToCentered();
std::string borderColor = "DarkGreen";
auto borderWidth = 4.0;
std::vector<vtkSmartPointer<vtkTextWidget>> textWidgets;
// Create and link the mappers actors and renderers together.
for (unsigned int index = 0; index < viewports.size(); ++index)
{
auto name = viewports[index].name;
auto viewport = viewports[index].viewport;
auto border = viewports[index].border;
vtkNew<vtkRenderer> renderer;
renderer->SetViewport(viewport.data());
renderer->SetBackground(bottomColor.GetData());
auto borderActor = DrawViewportBorder(border, "Black", borderWidth);
renderer->AddViewProp(borderActor);
if (name.empty())
{
// Add a renderer even if the border is the only actor.
// This makes the render window backgrounds all the same color.
renWin->AddRenderer(renderer);
continue;
}
renderer->GradientBackgroundOn();
renderer->SetGradientMode(gradientModes[index]);
switch (index)
{
case 1:
renderer->SetBackground(leftColor.GetData());
renderer->SetBackground2(rightColor.GetData());
break;
case 2:
renderer->SetBackground(centerColor.GetData());
renderer->SetBackground2(sideColor.GetData());
break;
case 3:
renderer->SetBackground(centerColor.GetData());
renderer->SetBackground2(cornerColor.GetData());
break;
default:
// Vertical
renderer->SetBackground(bottomColor.GetData());
renderer->SetBackground2(topColor.GetData());
break;
}
renderer->AddActor(actor);
// Create the text actor and representation.
vtkNew<vtkTextActor> textActor;
textActor->SetInput(name.c_str());
textActor->SetTextScaleModeToNone();
textActor->SetTextProperty(textProperty);
// Create the text representation. Used for positioning the text actor.
vtkNew<vtkTextRepresentation> textRepresentation;
textRepresentation->EnforceNormalizedViewportBoundsOn();
textRepresentation->GetPositionCoordinate()->SetValue(
textPositions[name]["p"].data());
textRepresentation->GetPosition2Coordinate()->SetValue(
textPositions[name]["p2"].data());
// Create the text widget, setting the default renderer and interactor.
vtkNew<vtkTextWidget> textWidget;
textWidget->SetRepresentation(textRepresentation);
textWidget->SetDefaultRenderer(renderer);
textWidget->SetInteractor(iRen);
textWidget->SetTextActor(textActor);
textWidget->SelectableOff();
textWidget->ResizableOn();
textWidgets.push_back(textWidget);
renWin->AddRenderer(renderer);
}
for (auto& tw : textWidgets)
{
tw->On();
}
// renWin->SetInteractor(iRen);
renWin->Render();
// iRen->Initialize();
iRen->UpdateSize(width * 2, height * 2);
iRen->Start();
return EXIT_SUCCESS;
}
namespace {
vtkNew<vtkPolyData> ReadPolyData(fs::path const& path)
{
vtkNew<vtkPolyData> polyData;
if (path.empty())
{
// Default to a cone if the path is empty.
vtkNew<vtkConeSource> source;
source->SetResolution(25);
source->SetDirection(0, 1, 0);
source->SetHeight(1);
source->Update();
polyData->DeepCopy(source->GetOutput());
return polyData;
}
std::string extension = path.extension().generic_string();
std::transform(extension.begin(), extension.end(), extension.begin(),
[](char c) { return std::tolower(c); });
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(path.generic_string().c_str());
reader->Update();
polyData->DeepCopy(reader->GetOutput());
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(path.generic_string().c_str());
reader->Update();
polyData->DeepCopy(reader->GetOutput());
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(path.generic_string().c_str());
reader->Update();
polyData->DeepCopy(reader->GetOutput());
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(path.generic_string().c_str());
reader->Update();
polyData->DeepCopy(reader->GetOutput());
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(path.generic_string().c_str());
reader->Update();
polyData->DeepCopy(reader->GetOutput());
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(path.generic_string().c_str());
reader->Update();
polyData->DeepCopy(reader->GetOutput());
}
else
{
std::cerr << "Warning: " << path
<< " unknown extension, using a sphere instead." << std::endl;
vtkNew<vtkSphereSource> source;
source->SetPhiResolution(50);
source->SetThetaResolution(50);
source->Update();
polyData->DeepCopy(source->GetOutput());
}
return polyData;
}
vtkNew<vtkActor2D> DrawViewportBorder(std::array<bool, 4> const& sides,
std::string const& border_color,
unsigned int const& border_width)
{
vtkNew<vtkNamedColors> colors;
// Points start at upper right and proceed anti-clockwise.
vtkNew<vtkPoints> points;
points->InsertPoint(0, 1, 1, 0);
points->InsertPoint(1, 0, 1, 0);
points->InsertPoint(2, 0, 0, 0);
points->InsertPoint(3, 1, 0, 0);
vtkNew<vtkCellArray> cells;
if (sides[0])
{
// Top
vtkNew<vtkPolyLine> top;
top->GetPointIds()->SetNumberOfIds(2);
top->GetPointIds()->SetId(0, 0);
top->GetPointIds()->SetId(1, 1);
cells->InsertNextCell(top);
}
if (sides[1])
{
// Left
vtkNew<vtkPolyLine> left;
left->GetPointIds()->SetNumberOfIds(2);
left->GetPointIds()->SetId(0, 1);
left->GetPointIds()->SetId(1, 2);
cells->InsertNextCell(left);
}
if (sides[2])
{
// Bottom
vtkNew<vtkPolyLine> bottom;
bottom->GetPointIds()->SetNumberOfIds(2);
bottom->GetPointIds()->SetId(0, 2);
bottom->GetPointIds()->SetId(1, 3);
cells->InsertNextCell(bottom);
}
if (sides[3])
{
// Right
vtkNew<vtkPolyLine> right;
right->GetPointIds()->SetNumberOfIds(2);
right->GetPointIds()->SetId(0, 3);
right->GetPointIds()->SetId(1, 0);
cells->InsertNextCell(right);
}
// Now make the polydata and display it.
vtkNew<vtkPolyData> poly;
poly->SetPoints(points);
poly->SetLines(cells);
// Use normalized viewport coordinates since
// they are independent of window size.
vtkNew<vtkCoordinate> coordinate;
coordinate->SetCoordinateSystemToNormalizedViewport();
vtkNew<vtkPolyDataMapper2D> mapper;
mapper->SetInputData(poly);
mapper->SetTransformCoordinate(coordinate);
vtkNew<vtkActor2D> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d(border_color).GetData());
// Line width should be at least 2 to be visible at extremes.
actor->GetProperty()->SetLineWidth(border_width);
return actor;
}
TTextPositions GetTextPositions(std::vector<std::string> const& names,
int const justification,
int const vertical_justification,
double const width, double const height)
{
// The gap between the left or right edge of the screen and the text.
auto dx = 0.02;
auto w = abs(width);
if (w > 0.96)
{
w = 0.96;
}
auto y0 = 0.01;
auto h = abs(height);
if (h > 0.9)
{
h = 0.9;
}
auto dy = h;
if (vertical_justification == VTK_TEXT_TOP)
{
y0 = 1.0 - (dy + y0);
}
if (vertical_justification == VTK_TEXT_CENTERED)
{
y0 = 0.5 - (dy / 2.0 + y0);
}
auto minmaxIt =
std::minmax_element(names.begin(), names.end(),
[](const std::string& a, const std::string& b) {
return a.length() < b.length();
});
// auto nameLenMin = minmaxIt.first->size();
auto nameLenMax = minmaxIt.second->size();
TTextPositions textPositions;
for (const auto& k : names)
{
auto sz = k.size();
auto delta_sz = w * sz / nameLenMax;
if (delta_sz > w)
{
delta_sz = w;
}
double x0 = 0;
if (justification == VTK_TEXT_CENTERED)
{
x0 = 0.5 - delta_sz / 2.0;
}
else if (justification == VTK_TEXT_RIGHT)
{
x0 = 1.0 - dx - delta_sz;
}
else
{
// Default is left justification.
x0 = dx;
}
textPositions[k] = {{"p", {x0, y0}}, {"p2", {delta_sz, dy}}};
// For testing.
// std::cout << k << std::endl;
// std::cout << " p: " << textPositions[k]["p"][0] << ", "
// << textPositions[k]["p"][1] << std::endl;
// std::cout << " p2: " << textPositions[k]["p2"][0] << ", "
// << textPositions[k]["p2"][1] << std::endl;
}
return textPositions;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(GradientBackground)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
IOGeometry
IOLegacy
IOPLY
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
cli11
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "GradientBackground: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(GradientBackground MACOSX_BUNDLE GradientBackground.cxx )
target_link_libraries(GradientBackground PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS GradientBackground
MODULES ${VTK_LIBRARIES}
)
Download and Build GradientBackground¶
Click here to download GradientBackground and its CMakeLists.txt file. Once the tarball GradientBackground.tar has been downloaded and extracted,
cd GradientBackground/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./GradientBackground
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
