CameraBlur
Repository source: CameraBlur
Description¶
Example of motion blur.
Info
See Figure 7-37 in Chapter 7 in the VTK Textbook.
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
CameraBlur.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkConeSource.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Set the background color.
std::array<unsigned char, 4> bkg{{26, 51, 102, 255}};
colors->SetColor("Bkg", bkg.data());
// Create the rendering objects.
vtkNew<vtkRenderer> ren1;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Create the pipeline, ball and spikes.
vtkNew<vtkSphereSource> sphere;
sphere->SetPhiResolution(7);
sphere->SetThetaResolution(7);
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
vtkNew<vtkActor> sphereActor2;
sphereActor2->SetMapper(sphereMapper);
vtkNew<vtkConeSource> cone;
cone->SetResolution(5);
vtkNew<vtkGlyph3D> glyph;
glyph->SetInputConnection(sphere->GetOutputPort());
glyph->SetSourceConnection(cone->GetOutputPort());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
vtkNew<vtkPolyDataMapper> spikeMapper;
spikeMapper->SetInputConnection(glyph->GetOutputPort());
vtkNew<vtkActor> spikeActor;
spikeActor->SetMapper(spikeMapper);
vtkNew<vtkActor> spikeActor2;
spikeActor2->SetMapper(spikeMapper);
spikeActor->SetPosition(0, 0.7, 0);
sphereActor->SetPosition(0, 0.7, 0);
spikeActor2->SetPosition(0, -1.0, -10);
sphereActor2->SetPosition(0, -1.0, -10);
spikeActor2->SetScale(1.5, 1.5, 1.5);
sphereActor2->SetScale(1.5, 1.5, 1.5);
ren1->AddActor(sphereActor);
ren1->AddActor(spikeActor);
ren1->AddActor(sphereActor2);
ren1->AddActor(spikeActor2);
ren1->SetBackground(colors->GetColor3d("Bkg").GetData());
renWin->SetSize(300, 300);
renWin->SetWindowName("CameraBlur");
// renWin->DoubleBufferOff();
// Do the first render and then zoom in a little.
renWin->Render();
ren1->GetActiveCamera()->SetFocalPoint(0, 0, 0.0);
ren1->GetActiveCamera()->Zoom(1.8);
ren1->GetActiveCamera()->SetFocalDisk(0.05);
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CameraBlur)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CameraBlur: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CameraBlur MACOSX_BUNDLE CameraBlur.cxx )
target_link_libraries(CameraBlur PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CameraBlur
MODULES ${VTK_LIBRARIES}
)
Download and Build CameraBlur¶
Click here to download CameraBlur and its CMakeLists.txt file. Once the tarball CameraBlur.tar has been downloaded and extracted,
cd CameraBlur/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CameraBlur
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.