PolyDataRIB
Repository source: PolyDataRIB
Description¶
To see the RenderMan results for this example, download and install the non-commercial version of RenderMan.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
PolyDataRIB.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRIBExporter.h>
#include <vtkRIBProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>
// static vtkSmartPointer<vtkRIBProperty> spatter(const char *sizes,
// const char *specksize,
// const char *spattercolor,
// const char *basecolor);
namespace {
vtkSmartPointer<vtkRIBProperty> rmarble(const char* veining);
}
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Parse command line arguments
if (argc < 2)
{
std::cerr << "Usage: " << argv[0] << " Filename(.vtp) [freqency]"
<< std::endl;
return EXIT_FAILURE;
}
const char* freq = "1";
if (argc > 2)
{
freq = argv[2];
}
std::string filename = argv[1];
std::string prefix =
vtksys::SystemTools::GetFilenameWithoutExtension(filename);
// Read all the data from the file
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(filename.c_str());
reader->Update();
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputConnection(reader->GetOutputPort());
// Visualize
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(normals->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
auto marble = rmarble(freq);
actor->SetProperty(marble);
actor->GetProperty()->SetColor(colors->GetColor3d("NavajoWhite").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("PolyDataRIB");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
// Generate an interesting view
renderer->GetActiveCamera()->SetPosition(1, 0, 0);
renderer->GetActiveCamera()->SetFocalPoint(0, 1, 0);
renderer->GetActiveCamera()->SetViewUp(0, 0, 1);
renderer->ResetCamera();
renderer->GetActiveCamera()->Dolly(1.0);
renderer->ResetCameraClippingRange();
renderWindow->Render();
renderWindowInteractor->Start();
prefix = prefix + "_" + freq;
vtkNew<vtkRIBExporter> aRib;
aRib->BackgroundOn();
aRib->SetInput(renderWindow);
aRib->SetFilePrefix(prefix.c_str());
aRib->Write();
std::cout << "Exported RIB file is: " << prefix << ".rib" << std::endl;
if (getenv("RMANTREE") == NULL)
{
std::cout << "To render the generated rib file, set the environment "
"variable RMANTREE to the base of your RenderMan install"
<< std::endl;
}
else
{
std::string rmantree = getenv("RMANTREE");
std::cout << "To create a tif file run: " << std::endl;
std::cout << rmantree << "bin/prman " << prefix << ".rib " << std::endl;
}
return EXIT_SUCCESS;
}
// vtkSmartPointer<vtkRIBProperty> spatter(const char *sizes,
// const char *specksize,
// const char *spattercolor,
// const char *basecolor)
// {
// vtkNew<vtkRIBProperty> spatterProp;
// spatterProp->SetVariable("sizes", "float");
// spatterProp->AddVariable("specksize", "float");
// spatterProp->AddVariable("spattercolor", "color");
// spatterProp->AddVariable("basecolor", "color");
// spatterProp->SetSurfaceShaderParameter("sizes", sizes);
// spatterProp->AddSurfaceShaderParameter("specksize", specksize);
// spatterProp->AddSurfaceShaderParameter("spattercolor", spattercolor);
// spatterProp->AddSurfaceShaderParameter("basecolor", basecolor);
// spatterProp->SetSurfaceShader("spatter");
// return spatterProp;
// }
namespace {
vtkSmartPointer<vtkRIBProperty> rmarble(const char* veining)
{
vtkNew<vtkRIBProperty> rmarbleProp;
rmarbleProp->SetVariable("veining", "float");
rmarbleProp->SetSurfaceShaderParameter("veining", veining);
rmarbleProp->SetSurfaceShader("rmarble");
return rmarbleProp;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PolyDataRIB)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersCore
IOExport
IOExportOpenGL2
IOExportPDF
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PolyDataRIB: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PolyDataRIB MACOSX_BUNDLE PolyDataRIB.cxx )
target_link_libraries(PolyDataRIB PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PolyDataRIB
MODULES ${VTK_LIBRARIES}
)
Download and Build PolyDataRIB¶
Click here to download PolyDataRIB and its CMakeLists.txt file. Once the tarball PolyDataRIB.tar has been downloaded and extracted,
cd PolyDataRIB/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyDataRIB
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.