PolyDataRIB
Repository source: PolyDataRIB
Description¶
To see the RenderMan results for this example, download and install the non-commercial version of RenderMan.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
PolyDataRIB.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRIBExporter.h>
#include <vtkRIBProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>
// static vtkSmartPointer<vtkRIBProperty> spatter(const char *sizes,
//                                                const char *specksize,
//                                                const char *spattercolor,
//                                                const char *basecolor);
namespace {
vtkSmartPointer<vtkRIBProperty> rmarble(const char* veining);
}
int main(int argc, char* argv[])
{
  vtkNew<vtkNamedColors> colors;
  // Parse command line arguments
  if (argc < 2)
  {
    std::cerr << "Usage: " << argv[0] << " Filename(.vtp) [freqency]"
              << std::endl;
    return EXIT_FAILURE;
  }
  const char* freq = "1";
  if (argc > 2)
  {
    freq = argv[2];
  }
  std::string filename = argv[1];
  std::string prefix =
      vtksys::SystemTools::GetFilenameWithoutExtension(filename);
  // Read all the data from the file
  vtkNew<vtkXMLPolyDataReader> reader;
  reader->SetFileName(filename.c_str());
  reader->Update();
  vtkNew<vtkPolyDataNormals> normals;
  normals->SetInputConnection(reader->GetOutputPort());
  // Visualize
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(normals->GetOutputPort());
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  auto marble = rmarble(freq);
  actor->SetProperty(marble);
  actor->GetProperty()->SetColor(colors->GetColor3d("NavajoWhite").GetData());
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("PolyDataRIB");
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
  // Generate an interesting view
  renderer->GetActiveCamera()->SetPosition(1, 0, 0);
  renderer->GetActiveCamera()->SetFocalPoint(0, 1, 0);
  renderer->GetActiveCamera()->SetViewUp(0, 0, 1);
  renderer->ResetCamera();
  renderer->GetActiveCamera()->Dolly(1.0);
  renderer->ResetCameraClippingRange();
  renderWindow->Render();
  renderWindowInteractor->Start();
  prefix = prefix + "_" + freq;
  vtkNew<vtkRIBExporter> aRib;
  aRib->BackgroundOn();
  aRib->SetRenderWindow(renderWindow);
  aRib->SetFilePrefix(prefix.c_str());
  aRib->Write();
  std::cout << "Exported RIB file is: " << prefix << ".rib" << std::endl;
  if (getenv("RMANTREE") == NULL)
  {
    std::cout << "To render the generated rib file, set the environment "
                 "variable RMANTREE to the base of your RenderMan install"
              << std::endl;
  }
  else
  {
    std::string rmantree = getenv("RMANTREE");
    std::cout << "To create a tif file run: " << std::endl;
    std::cout << rmantree << "bin/prman " << prefix << ".rib " << std::endl;
  }
  return EXIT_SUCCESS;
}
// vtkSmartPointer<vtkRIBProperty> spatter(const char *sizes,
//                                         const char *specksize,
//                                         const char *spattercolor,
//                                         const char *basecolor)
// {
//   vtkNew<vtkRIBProperty> spatterProp;
//   spatterProp->SetVariable("sizes", "float");
//   spatterProp->AddVariable("specksize", "float");
//   spatterProp->AddVariable("spattercolor", "color");
//   spatterProp->AddVariable("basecolor", "color");
//   spatterProp->SetSurfaceShaderParameter("sizes", sizes);
//   spatterProp->AddSurfaceShaderParameter("specksize", specksize);
//   spatterProp->AddSurfaceShaderParameter("spattercolor", spattercolor);
//   spatterProp->AddSurfaceShaderParameter("basecolor", basecolor);
//   spatterProp->SetSurfaceShader("spatter");
//   return spatterProp;
// }
namespace {
vtkSmartPointer<vtkRIBProperty> rmarble(const char* veining)
{
  vtkNew<vtkRIBProperty> rmarbleProp;
  rmarbleProp->SetVariable("veining", "float");
  rmarbleProp->SetSurfaceShaderParameter("veining", veining);
  rmarbleProp->SetSurfaceShader("rmarble");
  return rmarbleProp;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PolyDataRIB)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersCore
  IOExport
  IOExportOpenGL2
  IOExportPDF
  IOXML
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "PolyDataRIB: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PolyDataRIB MACOSX_BUNDLE PolyDataRIB.cxx )
  target_link_libraries(PolyDataRIB PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS PolyDataRIB
  MODULES ${VTK_LIBRARIES}
)
Download and Build PolyDataRIB¶
Click here to download PolyDataRIB and its CMakeLists.txt file. Once the tarball PolyDataRIB.tar has been downloaded and extracted,
cd PolyDataRIB/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyDataRIB
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
