RenderWindowNoUiFile
Repository source: RenderWindowNoUiFile
Description¶
This is a very basic example that shows how to create a Qt window. Typically, one would want to design a form in the QtDesigner (this is shown in RenderWindowUISingleInheritance).
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
RenderWindowNoUiFile.cxx
#include <QApplication>
#include <vtkActor.h>
#include <vtkGenericOpenGLRenderWindow.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlatonicSolidSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkVersion.h>
#if VTK_VERSION_NUMBER >= 89000000000ULL
#define VTK890 1
#endif
#include <QSurfaceFormat>
#include <QVTKOpenGLNativeWidget.h>
namespace {
/** Get a specialised lookup table for the platonic solids.
*
* Since each face of a vtkPlatonicSolidSource has a different
* cell scalar, we create a lookup table with a different colour
* for each face.
* The colors have been carefully chosen so that adjacent cells
* are colored distinctly.
*
* @return The lookup table.
*/
vtkNew<vtkLookupTable> GetPlatonicLUT();
} // namespace
int main(int argc, char* argv[])
{
// Needed to ensure appropriate OpenGL context is created for VTK rendering.
QSurfaceFormat::setDefaultFormat(QVTKOpenGLNativeWidget::defaultFormat());
QApplication app(argc, argv);
QVTKOpenGLNativeWidget widget;
vtkNew<vtkNamedColors> colors;
vtkNew<vtkGenericOpenGLRenderWindow> renderWindow;
#if VTK890
widget.setRenderWindow(renderWindow);
#else
widget.SetRenderWindow(renderWindow);
#endif
widget.resize(600, 600);
auto lut = GetPlatonicLUT();
vtkNew<vtkPlatonicSolidSource> source;
source->SetSolidTypeToIcosahedron();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(source->GetOutputPort());
mapper->SetLookupTable(lut);
mapper->SetScalarRange(0, 19);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
#if VTK890
widget.renderWindow()->AddRenderer(renderer);
widget.renderWindow()->SetWindowName("RenderWindowNoUIFile");
#else
widget.GetRenderWindow()->AddRenderer(renderer);
widget.GetRenderWindow()->SetWindowName("RenderWindowNoUIFile");
#endif
widget.show();
app.exec();
return EXIT_SUCCESS;
}
namespace {
vtkNew<vtkLookupTable> GetPlatonicLUT()
{
vtkNew<vtkLookupTable> lut;
lut->SetNumberOfTableValues(20);
lut->SetTableRange(0.0, 19.0);
lut->Build();
lut->SetTableValue(0, 0.1, 0.1, 0.1);
lut->SetTableValue(1, 0, 0, 1);
lut->SetTableValue(2, 0, 1, 0);
lut->SetTableValue(3, 0, 1, 1);
lut->SetTableValue(4, 1, 0, 0);
lut->SetTableValue(5, 1, 0, 1);
lut->SetTableValue(6, 1, 1, 0);
lut->SetTableValue(7, 0.9, 0.7, 0.9);
lut->SetTableValue(8, 0.5, 0.5, 0.5);
lut->SetTableValue(9, 0.0, 0.0, 0.7);
lut->SetTableValue(10, 0.5, 0.7, 0.5);
lut->SetTableValue(11, 0, 0.7, 0.7);
lut->SetTableValue(12, 0.7, 0, 0);
lut->SetTableValue(13, 0.7, 0, 0.7);
lut->SetTableValue(14, 0.7, 0.7, 0);
lut->SetTableValue(15, 0, 0, 0.4);
lut->SetTableValue(16, 0, 0.4, 0);
lut->SetTableValue(17, 0, 0.4, 0.4);
lut->SetTableValue(18, 0.4, 0, 0);
lut->SetTableValue(19, 0.4, 0, 0.4);
return lut;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RenderWindowNoUiFile)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
GUISupportQt
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RenderWindowNoUiFile: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RenderWindowNoUiFile MACOSX_BUNDLE RenderWindowNoUiFile.cxx )
target_link_libraries(RenderWindowNoUiFile PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RenderWindowNoUiFile
MODULES ${VTK_LIBRARIES}
)
Download and Build RenderWindowNoUiFile¶
Click here to download RenderWindowNoUiFile and its CMakeLists.txt file. Once the tarball RenderWindowNoUiFile.tar has been downloaded and extracted,
cd RenderWindowNoUiFile/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RenderWindowNoUiFile
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.