WeightedTransformFilter
Repository source: WeightedTransformFilter
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Question
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Code¶
WeightedTransformFilter.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkFloatArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
#include <vtkTransformFilter.h>
#include <vtkWeightedTransformFilter.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Use a sphere as a basis of the shape.
vtkNew<vtkSphereSource> sphere;
sphere->SetPhiResolution(40);
sphere->SetThetaResolution(40);
sphere->Update();
vtkPolyData* sphereData = sphere->GetOutput();
// Create a data array to hold the weighting coefficients.
vtkNew<vtkFloatArray> tfarray;
vtkIdType npoints = sphereData->GetNumberOfPoints();
tfarray->SetNumberOfComponents(2);
tfarray->SetNumberOfTuples(npoints);
// Parameterize the sphere along the z axis, and fill the weights
// with (1.0-a, a) to linearly interpolate across the shape.
for (int i = 0; i < npoints; i++)
{
double pt[3];
sphereData->GetPoint(i, pt);
// double x = pt[0];
// double y = pt[1];
double z = pt[2];
double zn = z + 0.5;
double zn1 = 1.0 - zn;
if (zn > 1.0)
{
zn = 1.0;
}
if (zn1 < 0.0)
{
zn1 = 0.0;
}
tfarray->SetComponent(i, 0, zn1);
tfarray->SetComponent(i, 1, zn);
}
// Create field data to hold the array, and bind it to the sphere.
// vtkNew<vtkFieldData> fd;
tfarray->SetName("weights");
sphereData->GetPointData()->AddArray(tfarray);
// Use an ordinary transform to stretch the shape.
vtkNew<vtkTransform> stretch;
stretch->Scale(1, 1, 3.2);
vtkNew<vtkTransformFilter> stretchFilter;
stretchFilter->SetInputData(sphereData);
stretchFilter->SetTransform(stretch);
// Now, for the weighted transform stuff.
vtkNew<vtkWeightedTransformFilter> weightedTrans;
// Create two transforms to interpolate between.
vtkNew<vtkTransform> identity;
identity->Identity();
vtkNew<vtkTransform> rotated;
double rotatedAngle = 45;
rotated->RotateX(rotatedAngle);
weightedTrans->SetNumberOfTransforms(2);
weightedTrans->SetTransform(identity, 0);
weightedTrans->SetTransform(rotated, 1);
// Which data array should the filter use ?
weightedTrans->SetWeightArray("weights");
weightedTrans->SetInputConnection(stretchFilter->GetOutputPort());
vtkNew<vtkPolyDataMapper> weightedTransMapper;
weightedTransMapper->SetInputConnection(weightedTrans->GetOutputPort());
vtkNew<vtkActor> weightedTransActor;
weightedTransActor->SetMapper(weightedTransMapper);
weightedTransActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Banana").GetData());
weightedTransActor->GetProperty()->SetRepresentationToSurface();
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("WeightedTransformFilter");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(weightedTransActor);
renderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
renderWindow->SetSize(300, 300);
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(90);
renderer->GetActiveCamera()->Dolly(1);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(WeightedTransformFilter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
CommonTransforms
FiltersGeneral
FiltersHybrid
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "WeightedTransformFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(WeightedTransformFilter MACOSX_BUNDLE WeightedTransformFilter.cxx )
target_link_libraries(WeightedTransformFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WeightedTransformFilter
MODULES ${VTK_LIBRARIES}
)
Download and Build WeightedTransformFilter¶
Click here to download WeightedTransformFilter and its CMakeLists.txt file. Once the tarball WeightedTransformFilter.tar has been downloaded and extracted,
cd WeightedTransformFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WeightedTransformFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.