WarpVector
Repository source: WarpVector
Other languages
See (Python), (PythonicAPI), (CSharp)
Question
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Code¶
WarpVector.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkDoubleArray.h>
#include <vtkLine.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkWarpVector.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPoints> points;
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(2.0, 0.0, 0.0);
points->InsertNextPoint(3.0, 0.0, 0.0);
points->InsertNextPoint(4.0, 0.0, 0.0);
vtkNew<vtkCellArray> lines;
vtkNew<vtkLine> line;
line->GetPointIds()->SetId(0, 0);
line->GetPointIds()->SetId(1, 1);
lines->InsertNextCell(line);
line->GetPointIds()->SetId(0, 1);
line->GetPointIds()->SetId(1, 2);
lines->InsertNextCell(line);
line->GetPointIds()->SetId(0, 2);
line->GetPointIds()->SetId(1, 3);
lines->InsertNextCell(line);
line->GetPointIds()->SetId(0, 3);
line->GetPointIds()->SetId(1, 4);
lines->InsertNextCell(line);
vtkNew<vtkDoubleArray> warpData;
warpData->SetNumberOfComponents(3);
warpData->SetName("warpData");
double warp[3] = {0.0, 0.0, 0.0};
warp[1] = 0.0;
warpData->InsertNextTuple(warp);
warp[1] = 0.1;
warpData->InsertNextTuple(warp);
warp[1] = 0.3;
warpData->InsertNextTuple(warp);
warp[1] = 0.0;
warpData->InsertNextTuple(warp);
warp[1] = 0.1;
warpData->InsertNextTuple(warp);
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
polydata->SetLines(lines);
polydata->GetPointData()->AddArray(warpData);
polydata->GetPointData()->SetActiveVectors(warpData->GetName());
// WarpVector will use the array marked as active vector in polydata
// it has to be a 3 component array with the same number of
// tuples as points in polydata.
vtkNew<vtkWarpVector> warpVector;
warpVector->SetInputData(polydata);
warpVector->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(warpVector->GetPolyDataOutput());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("cobalt_green").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("WarpVector");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(WarpVector)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "WarpVector: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(WarpVector MACOSX_BUNDLE WarpVector.cxx )
target_link_libraries(WarpVector PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WarpVector
MODULES ${VTK_LIBRARIES}
)
Download and Build WarpVector¶
Click here to download WarpVector and its CMakeLists.txt file. Once the tarball WarpVector.tar has been downloaded and extracted,
cd WarpVector/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WarpVector
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.