WarpSurface
Repository source: WarpSurface
Description¶
The image was produced using src/Testing/Data/cowHead.vtp
and a scale of .1.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
WarpSurface.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCleanPolyData.h>
#include <vtkDataSetAttributes.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkWarpVector.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
double scale = 1.0;
vtkSmartPointer<vtkPolyData> inputPolyData;
// If a file is provided, use it, otherwise generate a sphere
if (argc > 1)
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]); // e.g. cowHead.vtp
reader->Update();
inputPolyData = reader->GetOutput();
if (argc > 2)
{
scale = atof(argv[2]);
}
}
else
{
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetPhiResolution(15);
sphereSource->SetThetaResolution(15);
sphereSource->Update();
inputPolyData = sphereSource->GetOutput();
}
vtkNew<vtkCleanPolyData> clean;
clean->SetInputData(inputPolyData);
// Generate normals
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputConnection(clean->GetOutputPort());
normals->SplittingOff();
// Warp using the normals
vtkNew<vtkWarpVector> warp;
warp->SetInputConnection(normals->GetOutputPort());
warp->SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS,
vtkDataSetAttributes::NORMALS);
warp->SetScaleFactor(scale);
// Visualize the original and warped models
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(warp->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> warpedActor;
warpedActor->SetMapper(mapper);
warpedActor->GetProperty()->SetColor(colors->GetColor4d("Flesh").GetData());
vtkNew<vtkPolyDataMapper> originalMapper;
originalMapper->SetInputConnection(normals->GetOutputPort());
originalMapper->ScalarVisibilityOff();
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetInterpolationToFlat();
originalActor->GetProperty()->SetColor(colors->GetColor4d("Flesh").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("WarpSurface");
// Create a camera for all renderers
vtkNew<vtkCamera> camera;
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkNew<vtkRenderer> leftRenderer;
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(colors->GetColor3d("Burlywood").GetData());
leftRenderer->SetActiveCamera(camera);
vtkNew<vtkRenderer> rightRenderer;
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(colors->GetColor3d("CornFlower").GetData());
rightRenderer->SetActiveCamera(camera);
leftRenderer->AddActor(originalActor);
rightRenderer->AddActor(warpedActor);
rightRenderer->ResetCamera();
renderWindow->AddRenderer(rightRenderer);
renderWindow->AddRenderer(leftRenderer);
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(WarpSurface)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersGeneral
FiltersSources
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "WarpSurface: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(WarpSurface MACOSX_BUNDLE WarpSurface.cxx )
target_link_libraries(WarpSurface PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WarpSurface
MODULES ${VTK_LIBRARIES}
)
Download and Build WarpSurface¶
Click here to download WarpSurface and its CMakeLists.txt file. Once the tarball WarpSurface.tar has been downloaded and extracted,
cd WarpSurface/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WarpSurface
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.