VertexConnectivity
Repository source: VertexConnectivity
Description¶
The input must be only edges (i.e. vtkExtractEdges must be run).
Other languages
See (PythonicAPI)
Question
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Code¶
VertexConnectivity.cxx
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractEdges.h>
#include <vtkExtractSelection.h>
#include <vtkIdList.h>
#include <vtkIdTypeArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <vtkVertexGlyphFilter.h>
#include <iostream>
#include <string>
// Note that:
// vtkExtractEdges moved from vtkFiltersExtraction to vtkFiltersCore in
// VTK commit d9981b9aeb93b42d1371c6e295d76bfdc18430bd
namespace {
vtkSmartPointer<vtkIdList> GetConnectedVertices(vtkPolyData* mesh, int id);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkTriangleFilter> triangleFilter;
triangleFilter->SetInputConnection(sphereSource->GetOutputPort());
triangleFilter->Update();
vtkNew<vtkExtractEdges> extractEdges;
extractEdges->SetInputConnection(triangleFilter->GetOutputPort());
extractEdges->Update();
vtkSmartPointer<vtkPolyData> mesh = extractEdges->GetOutput();
vtkSmartPointer<vtkIdList> connectedVertices = GetConnectedVertices(mesh, 0);
vtkNew<vtkIdTypeArray> ids;
ids->SetNumberOfComponents(1);
std::cout << "Connected vertices: ";
for (vtkIdType i = 0; i < connectedVertices->GetNumberOfIds(); i++)
{
std::cout << connectedVertices->GetId(i) << " ";
ids->InsertNextValue(connectedVertices->GetId(i));
}
std::cout << std::endl;
vtkNew<vtkDataSetMapper> connectedVertexMapper;
{
vtkNew<vtkSelectionNode> selectionNode;
selectionNode->SetFieldType(vtkSelectionNode::POINT);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
vtkNew<vtkSelection> selection;
selection->AddNode(selectionNode);
vtkNew<vtkExtractSelection> extractSelection;
extractSelection->SetInputConnection(0, extractEdges->GetOutputPort());
extractSelection->SetInputData(1, selection);
extractSelection->Update();
vtkNew<vtkVertexGlyphFilter> glyphFilter;
glyphFilter->SetInputConnection(extractSelection->GetOutputPort());
glyphFilter->Update();
connectedVertexMapper->SetInputConnection(glyphFilter->GetOutputPort());
}
vtkNew<vtkActor> connectedVertexActor;
connectedVertexActor->SetMapper(connectedVertexMapper);
connectedVertexActor->GetProperty()->SetColor(
colors->GetColor3d("Red").GetData());
connectedVertexActor->GetProperty()->SetPointSize(5);
vtkNew<vtkDataSetMapper> queryVertexMapper;
{
vtkNew<vtkIdTypeArray> ids2;
ids2->SetNumberOfComponents(1);
ids2->InsertNextValue(0);
vtkNew<vtkSelectionNode> selectionNode;
selectionNode->SetFieldType(vtkSelectionNode::POINT);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids2);
vtkNew<vtkSelection> selection;
selection->AddNode(selectionNode);
vtkNew<vtkExtractSelection> extractSelection;
extractSelection->SetInputConnection(0, extractEdges->GetOutputPort());
extractSelection->SetInputData(1, selection);
extractSelection->Update();
vtkNew<vtkVertexGlyphFilter> glyphFilter;
glyphFilter->SetInputConnection(extractSelection->GetOutputPort());
glyphFilter->Update();
queryVertexMapper->SetInputConnection(glyphFilter->GetOutputPort());
}
vtkNew<vtkActor> queryVertexActor;
queryVertexActor->SetMapper(queryVertexMapper);
queryVertexActor->GetProperty()->SetColor(
colors->GetColor3d("Lime").GetData());
queryVertexActor->GetProperty()->SetPointSize(5);
vtkNew<vtkDataSetMapper> sphereMapper;
sphereMapper->SetInputConnection(extractEdges->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(colors->GetColor3d("Snow").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("VertexConnectivity");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(queryVertexActor);
renderer->AddActor(connectedVertexActor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkIdList> GetConnectedVertices(vtkPolyData* mesh, int id)
{
vtkNew<vtkIdList> connectedVertices;
// Get all cells that vertex 'id' is a part of.
vtkNew<vtkIdList> cellIdList;
mesh->GetPointCells(id, cellIdList);
/*
cout << "Vertex 0 is used in cells ";
for(vtkIdType i = 0; i < cellIdList->GetNumberOfIds(); i++)
{
cout << cellIdList->GetId(i) << ", ";
}
cout << endl;
*/
for (vtkIdType i = 0; i < cellIdList->GetNumberOfIds(); i++)
{
// cout << "id " << i << " : " << cellIdList->GetId(i) << endl;
vtkNew<vtkIdList> pointIdList;
mesh->GetCellPoints(cellIdList->GetId(i), pointIdList);
// cout << "End points are " << pointIdList->GetId(0) << " and " <<
// pointIdList->GetId(1) << endl;
if (pointIdList->GetId(0) != id)
{
// cout << "Connected to " << pointIdList->GetId(0) << endl;
connectedVertices->InsertNextId(pointIdList->GetId(0));
}
else
{
// cout << "Connected to " << pointIdList->GetId(1) << endl;
connectedVertices->InsertNextId(pointIdList->GetId(1));
}
}
return connectedVertices;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(VertexConnectivity)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersExtraction
FiltersGeneral
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "VertexConnectivity: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(VertexConnectivity MACOSX_BUNDLE VertexConnectivity.cxx )
target_link_libraries(VertexConnectivity PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VertexConnectivity
MODULES ${VTK_LIBRARIES}
)
Download and Build VertexConnectivity¶
Click here to download VertexConnectivity and its CMakeLists.txt file. Once the tarball VertexConnectivity.tar has been downloaded and extracted,
cd VertexConnectivity/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VertexConnectivity
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.