TriangleColoredPoints
Repository source: TriangleColoredPoints
Description¶
This example shows how by adding a color to each vertex of a triangle, the triangle's color will be smoothly varying between the colors of the vertices.
Question
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Code¶
TriangleColoredPoints.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTriangle.h>
#include <vtkUnsignedCharArray.h>
// For compatibility with new VTK generic data arrays.
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
int main(int, char*[])
{
vtkNew<vtkNamedColors> nc;
// Setup points.
vtkNew<vtkPoints> points;
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(0.0, 1.0, 0.0);
// Define some colors.
unsigned char red[3] = {255, 0, 0};
unsigned char green[3] = {0, 255, 0};
unsigned char blue[3] = {0, 0, 255};
// Setup the colors array.
vtkNew<vtkUnsignedCharArray> colors;
colors->SetNumberOfComponents(3);
colors->SetName("Colors");
// Add the three colors we have created to the array.
colors->InsertNextTupleValue(red);
colors->InsertNextTupleValue(green);
colors->InsertNextTupleValue(blue);
// Create a triangle.
vtkNew<vtkCellArray> triangles;
vtkNew<vtkTriangle> triangle;
triangle->GetPointIds()->SetId(0, 0);
triangle->GetPointIds()->SetId(1, 1);
triangle->GetPointIds()->SetId(2, 2);
triangles->InsertNextCell(triangle);
// Create a polydata object and add everything to it.
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
polydata->SetPolys(triangles);
polydata->GetPointData()->SetScalars(colors);
// Visualize
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polydata);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TriangleColoredPoints");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(nc->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TriangleColoredPoints)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TriangleColoredPoints: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TriangleColoredPoints MACOSX_BUNDLE TriangleColoredPoints.cxx )
target_link_libraries(TriangleColoredPoints PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TriangleColoredPoints
MODULES ${VTK_LIBRARIES}
)
Download and Build TriangleColoredPoints¶
Click here to download TriangleColoredPoints and its CMakeLists.txt file. Once the tarball TriangleColoredPoints.tar has been downloaded and extracted,
cd TriangleColoredPoints/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TriangleColoredPoints
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.