TriangleArea
Repository source: TriangleArea
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TriangleArea.cxx
#include <vtkCellArray.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkTriangle.h>
int main(int, char*[])
{
// setup points (geometry)
vtkNew<vtkPoints> points;
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 1.0, 0.0);
points->InsertNextPoint(0.0, 1.0, 0.0);
// create a triangle on the three points in the polydata
vtkNew<vtkTriangle> triangle1;
triangle1->GetPointIds()->SetId(0, 0);
triangle1->GetPointIds()->SetId(1, 1);
triangle1->GetPointIds()->SetId(2, 2);
vtkNew<vtkTriangle> triangle2;
triangle2->GetPointIds()->SetId(0, 2);
triangle2->GetPointIds()->SetId(1, 3);
triangle2->GetPointIds()->SetId(2, 0);
// add the triangles to the list of triangles
vtkNew<vtkCellArray> triangles;
triangles->InsertNextCell(triangle1);
triangles->InsertNextCell(triangle2);
// create a polydata object
vtkNew<vtkPolyData> polydata;
// add the geometry and topology to the polydata
polydata->SetPoints(points);
polydata->SetPolys(triangles);
for (vtkIdType i = 0; i < polydata->GetNumberOfCells(); i++)
{
vtkCell* cell = polydata->GetCell(0);
vtkTriangle* triangle = dynamic_cast<vtkTriangle*>(cell);
double p0[3];
double p1[3];
double p2[3];
triangle->GetPoints()->GetPoint(0, p0);
std::cout << "p0: " << p0[0] << " " << p0[1] << " " << p0[2] << std::endl;
triangle->GetPoints()->GetPoint(1, p1);
std::cout << "p1: " << p1[0] << " " << p1[1] << " " << p1[2] << std::endl;
triangle->GetPoints()->GetPoint(2, p2);
std::cout << "p2: " << p2[0] << " " << p2[1] << " " << p2[2] << std::endl;
double area = vtkTriangle::TriangleArea(p0, p1, p2);
std::cout << "area of triangle " << i << ": " << area << std::endl;
}
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TriangleArea)
find_package(VTK COMPONENTS
CommonCore
CommonDataModel
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TriangleArea: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TriangleArea MACOSX_BUNDLE TriangleArea.cxx )
target_link_libraries(TriangleArea PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TriangleArea
MODULES ${VTK_LIBRARIES}
)
Download and Build TriangleArea¶
Click here to download TriangleArea and its CMakeLists.txt file. Once the tarball TriangleArea.tar has been downloaded and extracted,
cd TriangleArea/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TriangleArea
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.