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SmoothPolyDataFilter

Repository source: SmoothPolyDataFilter


Question

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Code

SmoothPolyDataFilter.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDelaunay2D.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmoothPolyDataFilter.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Create parabola over a grid of points
  vtkNew<vtkPoints> points;

  vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
  randomSequence->SetSeed(8775070);

  int GridSize = 20;
  double z;
  for (int x = -GridSize; x < GridSize; x++)
  {
    for (int y = -GridSize; y < GridSize; y++)
    {
      z = randomSequence->GetRangeValue(-1, 1) + 0.05 * x * x + 0.05 * y * y;
      randomSequence->Next();
      points->InsertNextPoint(x, y, z);
    }
  }

  // Add the grid points to a polydata object
  vtkNew<vtkPolyData> inputPolyData;
  inputPolyData->SetPoints(points);

  // Triangulate the grid points
  vtkNew<vtkDelaunay2D> delaunay;
  delaunay->SetInputData(inputPolyData);
  delaunay->Update();

  vtkNew<vtkSmoothPolyDataFilter> smoothFilter;
  smoothFilter->SetInputConnection(delaunay->GetOutputPort());
  smoothFilter->SetNumberOfIterations(15);
  smoothFilter->SetRelaxationFactor(0.1);
  smoothFilter->FeatureEdgeSmoothingOff();
  smoothFilter->BoundarySmoothingOn();
  smoothFilter->Update();

  // Update normals on newly smoothed polydata
  vtkNew<vtkPolyDataNormals> normalGenerator;
  normalGenerator->SetInputConnection(smoothFilter->GetOutputPort());
  normalGenerator->ComputePointNormalsOn();
  normalGenerator->ComputeCellNormalsOn();
  normalGenerator->Update();

  vtkNew<vtkPolyDataMapper> inputMapper;
  inputMapper->SetInputConnection(delaunay->GetOutputPort());
  vtkNew<vtkActor> inputActor;
  inputActor->SetMapper(inputMapper);
  inputActor->GetProperty()->SetColor(
      colors->GetColor3d("MistyRose").GetData());

  vtkNew<vtkPolyDataMapper> smoothedMapper;
  smoothedMapper->SetInputConnection(normalGenerator->GetOutputPort());
  vtkNew<vtkActor> smoothedActor;
  smoothedActor->SetMapper(smoothedMapper);
  smoothedActor->GetProperty()->SetColor(
      colors->GetColor3d("MistyRose").GetData());

  // There will be one render window
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(600, 300);
  renderWindow->SetWindowName("SmoothPolyDataFilter");

  // And one interactor
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);

  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

  // Setup both renderers
  vtkNew<vtkRenderer> leftRenderer;
  renderWindow->AddRenderer(leftRenderer);
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(colors->GetColor3d("BurlyWood").GetData());

  vtkNew<vtkRenderer> rightRenderer;
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(colors->GetColor3d("CadetBlue").GetData());

  // Add the input parabola to the left and the smoothed parabola to the right
  leftRenderer->AddActor(inputActor);
  rightRenderer->AddActor(smoothedActor);

  leftRenderer->ResetCamera();
  leftRenderer->GetActiveCamera()->Azimuth(130);
  leftRenderer->GetActiveCamera()->Elevation(-80);
  vtkCamera* camera;
  camera = leftRenderer->GetActiveCamera();

  rightRenderer->ResetCamera();
  rightRenderer->GetActiveCamera()->Azimuth(130);
  rightRenderer->GetActiveCamera()->Elevation(-80);
  rightRenderer->SetActiveCamera(camera);

  leftRenderer->ResetCamera();

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(SmoothPolyDataFilter)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "SmoothPolyDataFilter: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SmoothPolyDataFilter MACOSX_BUNDLE SmoothPolyDataFilter.cxx )
  target_link_libraries(SmoothPolyDataFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS SmoothPolyDataFilter
  MODULES ${VTK_LIBRARIES}
)

Download and Build SmoothPolyDataFilter

Click here to download SmoothPolyDataFilter and its CMakeLists.txt file. Once the tarball SmoothPolyDataFilter.tar has been downloaded and extracted,

cd SmoothPolyDataFilter/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./SmoothPolyDataFilter

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.