SmoothPolyDataFilter
Repository source: SmoothPolyDataFilter
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
SmoothPolyDataFilter.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDelaunay2D.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmoothPolyDataFilter.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create parabola over a grid of points
vtkNew<vtkPoints> points;
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->SetSeed(8775070);
int GridSize = 20;
double z;
for (int x = -GridSize; x < GridSize; x++)
{
for (int y = -GridSize; y < GridSize; y++)
{
z = randomSequence->GetRangeValue(-1, 1) + 0.05 * x * x + 0.05 * y * y;
randomSequence->Next();
points->InsertNextPoint(x, y, z);
}
}
// Add the grid points to a polydata object
vtkNew<vtkPolyData> inputPolyData;
inputPolyData->SetPoints(points);
// Triangulate the grid points
vtkNew<vtkDelaunay2D> delaunay;
delaunay->SetInputData(inputPolyData);
delaunay->Update();
vtkNew<vtkSmoothPolyDataFilter> smoothFilter;
smoothFilter->SetInputConnection(delaunay->GetOutputPort());
smoothFilter->SetNumberOfIterations(15);
smoothFilter->SetRelaxationFactor(0.1);
smoothFilter->FeatureEdgeSmoothingOff();
smoothFilter->BoundarySmoothingOn();
smoothFilter->Update();
// Update normals on newly smoothed polydata
vtkNew<vtkPolyDataNormals> normalGenerator;
normalGenerator->SetInputConnection(smoothFilter->GetOutputPort());
normalGenerator->ComputePointNormalsOn();
normalGenerator->ComputeCellNormalsOn();
normalGenerator->Update();
vtkNew<vtkPolyDataMapper> inputMapper;
inputMapper->SetInputConnection(delaunay->GetOutputPort());
vtkNew<vtkActor> inputActor;
inputActor->SetMapper(inputMapper);
inputActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkPolyDataMapper> smoothedMapper;
smoothedMapper->SetInputConnection(normalGenerator->GetOutputPort());
vtkNew<vtkActor> smoothedActor;
smoothedActor->SetMapper(smoothedMapper);
smoothedActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
// There will be one render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetWindowName("SmoothPolyDataFilter");
// And one interactor
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkNew<vtkRenderer> leftRenderer;
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(colors->GetColor3d("BurlyWood").GetData());
vtkNew<vtkRenderer> rightRenderer;
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(colors->GetColor3d("CadetBlue").GetData());
// Add the input parabola to the left and the smoothed parabola to the right
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(smoothedActor);
leftRenderer->ResetCamera();
leftRenderer->GetActiveCamera()->Azimuth(130);
leftRenderer->GetActiveCamera()->Elevation(-80);
vtkCamera* camera;
camera = leftRenderer->GetActiveCamera();
rightRenderer->ResetCamera();
rightRenderer->GetActiveCamera()->Azimuth(130);
rightRenderer->GetActiveCamera()->Elevation(-80);
rightRenderer->SetActiveCamera(camera);
leftRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SmoothPolyDataFilter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SmoothPolyDataFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SmoothPolyDataFilter MACOSX_BUNDLE SmoothPolyDataFilter.cxx )
target_link_libraries(SmoothPolyDataFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SmoothPolyDataFilter
MODULES ${VTK_LIBRARIES}
)
Download and Build SmoothPolyDataFilter¶
Click here to download SmoothPolyDataFilter and its CMakeLists.txt file. Once the tarball SmoothPolyDataFilter.tar has been downloaded and extracted,
cd SmoothPolyDataFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SmoothPolyDataFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.