RuledSurfaceFilter
Repository source: RuledSurfaceFilter
Other languages
See (Python), (PythonicAPI), (Java)
Question
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Code¶
RuledSurfaceFilter.cxx
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkLine.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRuledSurfaceFilter.h>
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  // Create first line.
  vtkNew<vtkPoints> points;
  points->InsertPoint(0, 0, 0, 1);
  points->InsertPoint(1, 1, 0, 0);
  points->InsertPoint(2, 0, 1, 0);
  points->InsertPoint(3, 1, 1, 1);
  vtkNew<vtkLine> line1;
  line1->GetPointIds()->SetId(0, 0);
  line1->GetPointIds()->SetId(1, 1);
  vtkNew<vtkLine> line2;
  line2->GetPointIds()->SetId(0, 2);
  line2->GetPointIds()->SetId(1, 3);
  vtkNew<vtkCellArray> lines;
  lines->InsertNextCell(line1);
  lines->InsertNextCell(line2);
  vtkNew<vtkPolyData> polydata;
  polydata->SetPoints(points);
  polydata->SetLines(lines);
  vtkNew<vtkRuledSurfaceFilter> ruledSurfaceFilter;
  ruledSurfaceFilter->SetInputData(polydata);
  ruledSurfaceFilter->SetResolution(21, 21);
  ruledSurfaceFilter->SetRuledModeToResample();
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("RuledSurfaceFilter");
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(ruledSurfaceFilter->GetOutputPort());
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
  // Add the actors to the renderer, set the background and size.
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
  renderer->ResetCamera();
  renderer->GetActiveCamera()->Azimuth(60);
  renderer->GetActiveCamera()->Elevation(60);
  renderer->GetActiveCamera()->Dolly(1.0);
  renderer->ResetCameraClippingRange();
  renderWindow->Render();
  interactor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RuledSurfaceFilter)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersModeling
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "RuledSurfaceFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RuledSurfaceFilter MACOSX_BUNDLE RuledSurfaceFilter.cxx )
  target_link_libraries(RuledSurfaceFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS RuledSurfaceFilter
  MODULES ${VTK_LIBRARIES}
)
Download and Build RuledSurfaceFilter¶
Click here to download RuledSurfaceFilter and its CMakeLists.txt file. Once the tarball RuledSurfaceFilter.tar has been downloaded and extracted,
cd RuledSurfaceFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RuledSurfaceFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
