Reflection
Repository source: Reflection
Description¶
Note
This example uses vtkReflectionFilter, which outputs a vtkDataObject. For an example that returns a vtkPolyData, see TransformPolyData.
Other languages
See (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Reflection.cxx
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkReflectionFilter.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkConeSource> coneSource;
coneSource->Update();
vtkNew<vtkPolyDataMapper> coneMapper;
coneMapper->SetInputConnection(coneSource->GetOutputPort());
vtkNew<vtkActor> coneActor;
coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetColor(colors->GetColor3d("Mint").GetData());
// Reflection
vtkNew<vtkReflectionFilter> reflectionFilter;
reflectionFilter->SetInputConnection(coneSource->GetOutputPort());
reflectionFilter->CopyInputOff();
reflectionFilter->Update();
vtkNew<vtkDataSetMapper> reflectionMapper;
reflectionMapper->SetInputConnection(reflectionFilter->GetOutputPort());
vtkNew<vtkActor> reflectionActor;
reflectionActor->SetMapper(reflectionMapper);
reflectionActor->GetProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(640, 480);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Reflection");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(coneActor);
renderer->AddActor(reflectionActor);
renderer->SetBackground(colors->GetColor3d("Burlywood").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Reflection)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersGeneral
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Reflection: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Reflection MACOSX_BUNDLE Reflection.cxx )
target_link_libraries(Reflection PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Reflection
MODULES ${VTK_LIBRARIES}
)
Download and Build Reflection¶
Click here to download Reflection and its CMakeLists.txt file. Once the tarball Reflection.tar has been downloaded and extracted,
cd Reflection/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Reflection
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.