PolygonalSurfacePointPlacer
Repository source: PolygonalSurfacePointPlacer
Description¶
This example demonstrates how to draw curves on a surface.
Other languages
See (PythonicAPI)
Question
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Code¶
PolygonalSurfacePointPlacer.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkContourWidget.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOrientedGlyphContourRepresentation.h>
#include <vtkPolyDataCollection.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolygonalSurfacePointPlacer.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <iostream>
#include <string>
namespace {
class MyCallback : public vtkCallbackCommand
{
public:
static MyCallback* New()
{
return new MyCallback;
}
MyCallback()
{
}
virtual void Execute(vtkObject* caller, unsigned long, void*)
{
vtkContourWidget* contourWidget =
reinterpret_cast<vtkContourWidget*>(caller);
vtkContourRepresentation* rep = static_cast<vtkContourRepresentation*>(
contourWidget->GetRepresentation());
std::cout << "There are " << rep->GetNumberOfNodes() << " nodes."
<< std::endl;
}
void SetSphereSource(vtkSmartPointer<vtkSphereSource> sphere)
{
this->SphereSource = sphere;
}
private:
vtkSmartPointer<vtkSphereSource> SphereSource;
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetRadius(5);
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Create the RenderWindow, Renderer.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("PolygonalSurfacePointPlacer");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("CadetBlue").GetData());
vtkNew<vtkContourWidget> contourWidget;
contourWidget->SetInteractor(interactor);
vtkNew<MyCallback> callback;
callback->SetSphereSource(sphereSource);
contourWidget->AddObserver(vtkCommand::InteractionEvent, callback);
vtkOrientedGlyphContourRepresentation* rep =
dynamic_cast<vtkOrientedGlyphContourRepresentation*>(
contourWidget->GetRepresentation());
vtkNew<vtkPolygonalSurfacePointPlacer> pointPlacer;
pointPlacer->AddProp(actor);
pointPlacer->GetPolys()->AddItem(sphereSource->GetOutput());
rep->GetLinesProperty()->SetColor(colors->GetColor3d("Crimson").GetData());
rep->GetLinesProperty()->SetLineWidth(3.0);
rep->SetPointPlacer(pointPlacer);
contourWidget->EnabledOn();
renderer->ResetCamera();
renderWindow->Render();
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PolygonalSurfacePointPlacer)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PolygonalSurfacePointPlacer: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PolygonalSurfacePointPlacer MACOSX_BUNDLE PolygonalSurfacePointPlacer.cxx )
target_link_libraries(PolygonalSurfacePointPlacer PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PolygonalSurfacePointPlacer
MODULES ${VTK_LIBRARIES}
)
Download and Build PolygonalSurfacePointPlacer¶
Click here to download PolygonalSurfacePointPlacer and its CMakeLists.txt file. Once the tarball PolygonalSurfacePointPlacer.tar has been downloaded and extracted,
cd PolygonalSurfacePointPlacer/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolygonalSurfacePointPlacer
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.