PolyDataCellNormals
Repository source: PolyDataCellNormals
Description¶
This example shows how to add normals to vertices. This is identical to adding normals to any type of cells. The only difference from [Normals to/from a Polydata]]([Add/Get) is
are changed to
and
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
PolyDataCellNormals.cxx
#include <vtkCellArray.h>
#include <vtkCellData.h>
#include <vtkDoubleArray.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
int main(int, char*[])
{
///////// Set Point Normals ///////////
// Setup point coordinates
double x[3] = {1.0, 0.0, 0.0};
double y[3] = {0.0, 0.0, 1.0};
double z[3] = {0.0, 0.0, 0.0};
// create 3 points and add a vertex at each point
vtkNew<vtkPoints> points;
vtkNew<vtkCellArray> vertices;
for (unsigned int i = 0; i < 3; ++i)
{
// Declare a variable to store the index of the point that gets added. This
// behaves just like an unsigned int.
vtkIdType pid[1];
// Add a point to the polydata and save its index, which we will use to
// create the vertex on that point.
pid[0] = points->InsertNextPoint(x[i], y[i], z[i]);
// create a vertex cell on the point that was just added.
vertices->InsertNextCell(1, pid);
}
// add the points and vertices to a polydata
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
polydata->SetVerts(vertices);
// set vertex (cell) normals
vtkNew<vtkDoubleArray> normalsArray;
normalsArray->SetNumberOfComponents(3); // 3d normals (ie x,y,z)
normalsArray->SetNumberOfTuples(polydata->GetNumberOfPoints());
// construct the normal vectors
double cN1[3] = {1.0, 0.0, 0.0};
double cN2[3] = {0.0, 1.0, 0.0};
double cN3[3] = {0.0, 0.0, 1.0};
// add the data to the normals array
normalsArray->SetTuple(0, cN1);
normalsArray->SetTuple(1, cN2);
normalsArray->SetTuple(2, cN3);
// add the normals to the cells in the polydata
polydata->GetCellData()->SetNormals(normalsArray);
///////// Get cell normals ///////////
// vtkSmartPointer<vtkDoubleArray> cellNormalsRetrieved =
// dynamic_cast<vtkDoubleArray*>(polydata->GetCellData()->GetNormals());
auto cellNormalsRetrieved =
dynamic_cast<vtkDoubleArray*>(polydata->GetCellData()->GetNormals());
if (cellNormalsRetrieved)
{
cout << "There are " << cellNormalsRetrieved->GetNumberOfTuples()
<< " cell normals." << endl;
for (vtkIdType i = 0; i < cellNormalsRetrieved->GetNumberOfTuples(); i++)
{
double cN[3];
cellNormalsRetrieved->GetTuple(i, cN);
cout << "Cell normal " << i << ": " << cN[0] << " " << cN[1] << " "
<< cN[2] << endl;
}
}
else
{
cout << "No cell normals." << endl;
}
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PolyDataCellNormals)
find_package(VTK COMPONENTS
CommonCore
CommonDataModel
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PolyDataCellNormals: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PolyDataCellNormals MACOSX_BUNDLE PolyDataCellNormals.cxx )
target_link_libraries(PolyDataCellNormals PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PolyDataCellNormals
MODULES ${VTK_LIBRARIES}
)
Download and Build PolyDataCellNormals¶
Click here to download PolyDataCellNormals and its CMakeLists.txt file. Once the tarball PolyDataCellNormals.tar has been downloaded and extracted,
cd PolyDataCellNormals/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyDataCellNormals
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.