PointInsideObject2
Repository source: PointInsideObject2
Description¶
This example creates a volume (convex hull-ish) out of a mesh object. It then uses FindCell (which determines if a point is inside of a cell) to determine if a point is inside of any of the 3D cells created by Delaunay3D or not. This could potentially lead to false positives - that is, points that are outside the mesh but inside the convex hull.
Question
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Code¶
PointInsideObject2.cxx
#include <vtkActor.h>
#include <vtkDelaunay3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmoothPolyDataFilter.h>
#include <vtkSphereSource.h>
#include <vtkUnstructuredGrid.h>
#include <vtkVertexGlyphFilter.h>
#include <iostream>
#include <string>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere.
vtkNew<vtkSphereSource> bigSphereSource;
bigSphereSource->SetCenter(0.0, 0.0, 0.0);
bigSphereSource->SetRadius(4);
bigSphereSource->SetThetaResolution(20);
bigSphereSource->SetPhiResolution(20);
bigSphereSource->Update();
vtkNew<vtkPolyDataMapper> bigSphereMapper;
bigSphereMapper->SetInputConnection(bigSphereSource->GetOutputPort());
vtkNew<vtkActor> bigSphereActor;
bigSphereActor->SetMapper(bigSphereMapper);
bigSphereActor->GetProperty()->SetOpacity(0.5);
bigSphereActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkSphereSource> smallSphereSource;
smallSphereSource->SetCenter(1, 2, 1);
smallSphereSource->SetRadius(2);
smallSphereSource->SetThetaResolution(20);
smallSphereSource->SetPhiResolution(20);
smallSphereSource->Update();
vtkNew<vtkPolyDataMapper> smallSphereMapper;
smallSphereMapper->SetInputConnection(smallSphereSource->GetOutputPort());
vtkNew<vtkActor> smallSphereActor;
smallSphereActor->SetMapper(smallSphereMapper);
smallSphereActor->GetProperty()->SetColor(
colors->GetColor3d("Cornsilk").GetData());
vtkNew<vtkPoints> pointsInside;
vtkNew<vtkPolyData> polyDataInside;
double point[3];
// We generate points inside a spherical area defined by bigSphereSource.
// Then we apply delaunay3D to it instead on bigSphereSource.
// This will avoid the "Unable to factor linear system" warnings cuused by
// degenerate points on the sphere.
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(400);
// Slightly larger than the radius of the big sphere
pointSource->SetRadius(4.2);
vtkNew<vtkSmoothPolyDataFilter> smoothFilter;
smoothFilter->SetInputConnection(0, bigSphereSource->GetOutputPort());
smoothFilter->SetInputConnection(1, pointSource->GetOutputPort());
vtkNew<vtkDelaunay3D> delaunay3D;
// delaunay3D->SetInputConnection(bigSphereSource->GetOutputPort());
delaunay3D->SetInputConnection(smoothFilter->GetOutputPort());
delaunay3D->Update();
for (vtkIdType i = 0; i < smallSphereSource->GetOutput()->GetNumberOfPoints();
i++)
{
smallSphereSource->GetOutput()->GetPoint(i, point);
double pcoords[3];
// The number of weights >= max number of nodes in each cell.
double weights[4];
int subId;
vtkIdType cellId = delaunay3D->GetOutput()->FindCell(
point, nullptr, 0, 0.1, subId, pcoords, weights);
if (cellId >= 0)
{
std::cout << "In cell " << cellId << std::endl;
std::cout << "inside" << std::endl;
pointsInside->InsertNextPoint(point);
}
else
{
std::cout << "outside" << std::endl;
}
}
polyDataInside->SetPoints(pointsInside);
vtkNew<vtkVertexGlyphFilter> vertexGlyphFilter;
vertexGlyphFilter->SetInputData(polyDataInside);
vertexGlyphFilter->Update();
// Mapper and actor for points inside.
vtkNew<vtkPolyDataMapper> pointsInsideMapper;
pointsInsideMapper->SetInputConnection(vertexGlyphFilter->GetOutputPort());
vtkNew<vtkActor> pointsInsideActor;
pointsInsideActor->SetMapper(pointsInsideMapper);
pointsInsideActor->GetProperty()->SetPointSize(6);
pointsInsideActor->GetProperty()->SetColor(
colors->GetColor3d("Magenta").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("PointInsideObject2");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(smallSphereActor);
renderer->AddActor(bigSphereActor);
renderer->AddActor(pointsInsideActor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PointInsideObject2)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersGeneral
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PointInsideObject2: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PointInsideObject2 MACOSX_BUNDLE PointInsideObject2.cxx )
target_link_libraries(PointInsideObject2 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PointInsideObject2
MODULES ${VTK_LIBRARIES}
)
Download and Build PointInsideObject2¶
Click here to download PointInsideObject2 and its CMakeLists.txt file. Once the tarball PointInsideObject2.tar has been downloaded and extracted,
cd PointInsideObject2/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointInsideObject2
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.