PointInsideObject
Repository source: PointInsideObject
Description¶
This example creates a cube at the origin with side 1. Then it checks if the points are inside the cube. There is one point inside, one in the border and one outside. The answer for the first one should be yes, and for the other two, no.
Then render the cube and the points to see the result.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
PointInsideObject.cxx
#include <vtkActor.h>
#include <vtkCubeSource.h>
#include <vtkDataArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelectEnclosedPoints.h>
#include <vtkVertexGlyphFilter.h>
#include <iostream>
#include <string>
int main(int, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// A cube centered on the origin, 1cm sides.
vtkNew<vtkCubeSource> cubeSource;
cubeSource->Update();
vtkPolyData* cube = cubeSource->GetOutput();
double testInside[3] = {0.0, 0.0, 0.0};
double testOutside[3] = {0.7, 0.0, 0.0};
double testBorderOutside[3] = {0.5, 0.0, 0.0};
vtkNew<vtkPoints> points;
points->InsertNextPoint(testInside);
points->InsertNextPoint(testOutside);
points->InsertNextPoint(testBorderOutside);
vtkNew<vtkPolyData> pointsPolydata;
pointsPolydata->SetPoints(points);
// Points inside test.
vtkNew<vtkSelectEnclosedPoints> selectEnclosedPoints;
selectEnclosedPoints->SetInputData(pointsPolydata);
selectEnclosedPoints->SetSurfaceData(cube);
selectEnclosedPoints->Update();
for (unsigned int i = 0; i < 3; ++i)
{
std::cout << "Point " << i << ": ";
if (selectEnclosedPoints->IsInside(i) == 1)
{
std::cout << "inside" << std::endl;
}
else
{
std::cout << "outside" << std::endl;
}
}
auto insideArray = dynamic_cast<vtkDataArray*>(
selectEnclosedPoints->GetOutput()->GetPointData()->GetArray(
"SelectedPoints"));
for (vtkIdType i = 0; i < insideArray->GetNumberOfTuples(); ++i)
{
std::cout << "Tuple " << i << ": ";
if (insideArray->GetComponent(i, 0) == 1)
{
std::cout << "inside" << std::endl;
}
else
{
std::cout << "outside" << std::endl;
}
}
// RENDERING PART
// Cube mapper, actor.
vtkNew<vtkPolyDataMapper> cubeMapper;
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkNew<vtkActor> cubeActor;
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetOpacity(0.5);
cubeActor->GetProperty()->SetColor(
colors->GetColor3d("SandyBrown").GetData());
// Points mapper, actor.
// First, apply vtkVertexGlyphFilter to make cells around points, vtk only
// render cells.
vtkNew<vtkVertexGlyphFilter> vertexGlyphFilter;
vertexGlyphFilter->AddInputData(pointsPolydata);
vertexGlyphFilter->Update();
vtkNew<vtkPolyDataMapper> pointsMapper;
pointsMapper->SetInputConnection(vertexGlyphFilter->GetOutputPort());
vtkNew<vtkActor> pointsActor;
pointsActor->SetMapper(pointsMapper);
pointsActor->GetProperty()->SetPointSize(5);
pointsActor->GetProperty()->SetColor(
colors->GetColor3d("GreenYellow").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("PointCellIds");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(cubeActor);
renderer->AddActor(pointsActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PointInsideObject)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
FiltersModeling
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PointInsideObject: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PointInsideObject MACOSX_BUNDLE PointInsideObject.cxx )
target_link_libraries(PointInsideObject PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PointInsideObject
MODULES ${VTK_LIBRARIES}
)
Download and Build PointInsideObject¶
Click here to download PointInsideObject and its CMakeLists.txt file. Once the tarball PointInsideObject.tar has been downloaded and extracted,
cd PointInsideObject/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointInsideObject
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.