ParametricSpline
Repository source: ParametricSpline
Question
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Code¶
ParametricSpline.cxx
#include <vtkActor.h>
#include <vtkGlyph3DMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkParametricFunctionSource.h>
#include <vtkParametricSpline.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create three points. We will join (Origin and P0) with a red line and
// (Origin and P1) with a green line.
double origin[3] = {0.0, 0.0, 0.0};
double p0[3] = {1.0, 0.0, 0.0};
double p1[3] = {0.0, 1.0, 0.0};
double p2[3] = {0.0, 1.0, 2.0};
double p3[3] = {1.0, 2.0, 3.0};
// Create a vtkPoints object and store the points in it.
vtkNew<vtkPoints> points;
points->InsertNextPoint(origin);
points->InsertNextPoint(p0);
points->InsertNextPoint(p1);
points->InsertNextPoint(p2);
points->InsertNextPoint(p3);
vtkNew<vtkParametricSpline> spline;
spline->SetPoints(points);
vtkNew<vtkParametricFunctionSource> functionSource;
functionSource->SetParametricFunction(spline);
functionSource->Update();
vtkNew<vtkSphereSource> sphere;
sphere->SetPhiResolution(21);
sphere->SetThetaResolution(21);
sphere->SetRadius(0.1);
// Setup actor and mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(functionSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("DarkSlateGrey").GetData());
actor->GetProperty()->SetLineWidth(3.0);
// Create a polydata to store everything in.
vtkNew<vtkPolyData> polyData;
polyData->SetPoints(points);
vtkNew<vtkGlyph3DMapper> pointMapper;
pointMapper->SetInputData(polyData);
pointMapper->SetSourceConnection(sphere->GetOutputPort());
vtkNew<vtkActor> pointActor;
pointActor->SetMapper(pointMapper);
pointActor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
// Setup render window, renderer, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ParametricSpline");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->AddActor(pointActor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ParametricSpline)
find_package(VTK COMPONENTS
CommonColor
CommonComputationalGeometry
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ParametricSpline: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ParametricSpline MACOSX_BUNDLE ParametricSpline.cxx )
target_link_libraries(ParametricSpline PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ParametricSpline
MODULES ${VTK_LIBRARIES}
)
Download and Build ParametricSpline¶
Click here to download ParametricSpline and its CMakeLists.txt file. Once the tarball ParametricSpline.tar has been downloaded and extracted,
cd ParametricSpline/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ParametricSpline
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.