MergeSelections
Repository source: MergeSelections
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Code¶
MergeSelections.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkColorSeries.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkIdTypeArray.h>
#include <vtkInformation.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// A nifty way of setting backgrounds in multiple renderers.
vtkNew<vtkColorSeries> colorSeries;
colorSeries->SetColorSchemeByName("Brewer Qualitative Pastel2");
colors->SetColor("ren0", colorSeries->GetColor(0));
colors->SetColor("ren1", colorSeries->GetColor(1));
colors->SetColor("ren2", colorSeries->GetColor(2));
colors->SetColor("ren3", colorSeries->GetColor(3));
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(50);
pointSource->Update();
std::cout << "There are " << pointSource->GetOutput()->GetNumberOfPoints()
<< " input points." << std::endl;
vtkNew<vtkIdTypeArray> ids1;
ids1->SetNumberOfComponents(1);
// Set values
for (unsigned int i = 10; i < 20; i++)
{
ids1->InsertNextValue(i);
}
vtkNew<vtkIdTypeArray> ids2;
ids2->SetNumberOfComponents(1);
for (unsigned int i = 15; i < 30; i++)
{
ids2->InsertNextValue(i);
}
vtkNew<vtkSelectionNode> selectionNode1;
selectionNode1->SetFieldType(vtkSelectionNode::POINT);
selectionNode1->SetContentType(vtkSelectionNode::INDICES);
selectionNode1->SetSelectionList(ids1);
vtkNew<vtkSelectionNode> selectionNode2;
selectionNode2->SetFieldType(vtkSelectionNode::POINT);
selectionNode2->SetContentType(vtkSelectionNode::INDICES);
selectionNode2->SetSelectionList(ids2);
vtkNew<vtkSelection> selection1;
selection1->AddNode(selectionNode1);
vtkNew<vtkSelection> selection2;
selection2->AddNode(selectionNode2);
vtkNew<vtkSelection> selectionCombined;
selectionCombined->AddNode(selectionNode1);
selectionCombined->Union(selectionNode2);
std::cout << "There are " << selectionCombined->GetNumberOfNodes()
<< " nodes." << std::endl;
vtkNew<vtkExtractSelection> extractSelection1;
extractSelection1->SetInputConnection(0, pointSource->GetOutputPort());
extractSelection1->SetInputData(1, selection1);
extractSelection1->Update();
vtkNew<vtkExtractSelection> extractSelection2;
extractSelection2->SetInputConnection(0, pointSource->GetOutputPort());
extractSelection2->SetInputData(1, selection2);
extractSelection2->Update();
vtkNew<vtkExtractSelection> extractSelectionCombined;
extractSelectionCombined->SetInputConnection(0, pointSource->GetOutputPort());
extractSelectionCombined->SetInputData(1, selectionCombined);
extractSelectionCombined->Update();
// In selection
vtkDataSet* ds =
dynamic_cast<vtkDataSet*>(extractSelectionCombined->GetOutput());
std::cout << "There are " << ds->GetNumberOfPoints()
<< " points in the selection." << std::endl;
std::cout << "There are " << ds->GetNumberOfCells()
<< " cells in the selection." << std::endl;
/*
// Not in selection.
// Here we invert the selections.
selectionNode1->GetProperties()->Set(vtkSelectionNode::INVERSE(), 1);
selectionNode2->GetProperties()->Set(vtkSelectionNode::INVERSE(), 1);
extractSelectionCombined->Update();
std::cout << "There are "
<< dynamic_cast<vtkDataSet*>(extractSelectionCombined->GetOutput())
->GetNumberOfPoints()
<< " points not in the selection." << std::endl;
std::cout << "There are "
<< dynamic_cast<vtkDataSet*>(extractSelectionCombined->GetOutput())
->GetNumberOfCells()
<< " cells not in the selection." << std::endl;
*/
// Visualize
vtkNew<vtkDataSetMapper> mapperOriginal;
mapperOriginal->SetInputConnection(pointSource->GetOutputPort());
mapperOriginal->ScalarVisibilityOff();
vtkNew<vtkDataSetMapper> mapper1;
mapper1->SetInputConnection(extractSelection1->GetOutputPort());
mapper1->ScalarVisibilityOff();
vtkNew<vtkDataSetMapper> mapper2;
mapper2->SetInputConnection(extractSelection2->GetOutputPort());
mapper2->ScalarVisibilityOff();
vtkNew<vtkDataSetMapper> mapperCombined;
mapperCombined->SetInputConnection(extractSelectionCombined->GetOutputPort());
mapperCombined->ScalarVisibilityOff();
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(mapperOriginal);
originalActor->GetProperty()->SetPointSize(5);
originalActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
vtkNew<vtkActor> actor1;
actor1->SetMapper(mapper1);
actor1->GetProperty()->SetPointSize(5);
actor1->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
vtkNew<vtkActor> actor2;
actor2->SetMapper(mapper2);
actor2->GetProperty()->SetPointSize(5);
actor2->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
vtkNew<vtkActor> actorCombined;
actorCombined->SetMapper(mapperCombined);
actorCombined->GetProperty()->SetPointSize(5);
actorCombined->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->SetWindowName("MergeSelections");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
double originalViewport[4] = {0.0, 0.0, 0.25, 1.0};
double selection1Viewport[4] = {0.25, 0.0, 0.5, 1.0};
double selection2Viewport[4] = {0.5, 0.0, 0.75, 1.0};
double selectionCombinedViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Create a camera for all renderers
vtkNew<vtkCamera> camera;
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->SetBackground(colors->GetColor3d("Ren0").GetData());
originalRenderer->SetActiveCamera(camera);
vtkNew<vtkRenderer> selection1Renderer;
selection1Renderer->SetViewport(selection1Viewport);
selection1Renderer->SetBackground(colors->GetColor3d("Ren1").GetData());
selection1Renderer->SetActiveCamera(camera);
vtkNew<vtkRenderer> selection2Renderer;
selection2Renderer->SetViewport(selection2Viewport);
selection2Renderer->SetBackground(colors->GetColor3d("Ren2").GetData());
selection2Renderer->SetActiveCamera(camera);
vtkNew<vtkRenderer> selectionCombinedRenderer;
selectionCombinedRenderer->SetViewport(selectionCombinedViewport);
selectionCombinedRenderer->SetBackground(
colors->GetColor3d("Ren3").GetData());
selectionCombinedRenderer->SetActiveCamera(camera);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(selection1Renderer);
renderWindow->AddRenderer(selection2Renderer);
renderWindow->AddRenderer(selectionCombinedRenderer);
originalRenderer->AddActor(originalActor);
selection1Renderer->AddActor(actor1);
selection2Renderer->AddActor(actor2);
selectionCombinedRenderer->AddActor(actorCombined);
originalRenderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MergeSelections)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersExtraction
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MergeSelections: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MergeSelections MACOSX_BUNDLE MergeSelections.cxx )
target_link_libraries(MergeSelections PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MergeSelections
MODULES ${VTK_LIBRARIES}
)
Download and Build MergeSelections¶
Click here to download MergeSelections and its CMakeLists.txt file. Once the tarball MergeSelections.tar has been downloaded and extracted,
cd MergeSelections/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MergeSelections
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.