ImplicitModeller
Repository source: ImplicitModeller
Question
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Code¶
ImplicitModeller.cxx
#include <vtkActor.h>
#include <vtkBYUReader.h>
#include <vtkContourFilter.h>
#include <vtkImplicitModeller.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataReader.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSTLReader.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
}
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkPolyData> polyData = ReadPolyData(argc > 1 ? argv[1] : "");
;
vtkNew<vtkNamedColors> colors;
vtkNew<vtkImplicitModeller> implicitModeller;
implicitModeller->SetSampleDimensions(50, 50, 50);
implicitModeller->SetInputData(polyData);
implicitModeller->AdjustBoundsOn();
implicitModeller->SetAdjustDistance(.1); // Adjust by 10%
implicitModeller->SetMaximumDistance(.1);
// Compute the range to select a reasonable contour value
double bounds[6];
polyData->GetBounds(bounds);
double xrange = bounds[1] - bounds[0];
// Create the 0 isosurface
vtkNew<vtkContourFilter> contourFilter;
contourFilter->SetInputConnection(implicitModeller->GetOutputPort());
contourFilter->SetValue(0, xrange / 30.0); // 30% of xrange
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(contourFilter->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Sienna").GetData());
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Wheat").GetData());
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("ImplicitModeller");
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> sphere;
sphere->Update();
polyData = sphere->GetOutput();
}
return polyData;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImplicitModeller)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersHybrid
FiltersSources
IOGeometry
IOLegacy
IOPLY
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImplicitModeller: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImplicitModeller MACOSX_BUNDLE ImplicitModeller.cxx )
target_link_libraries(ImplicitModeller PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImplicitModeller
MODULES ${VTK_LIBRARIES}
)
Download and Build ImplicitModeller¶
Click here to download ImplicitModeller and its CMakeLists.txt file. Once the tarball ImplicitModeller.tar has been downloaded and extracted,
cd ImplicitModeller/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImplicitModeller
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.