HighlightBadCells
Repository source: HighlightBadCells
Other languages
See (CSharp)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
HighlightBadCells.cxx
#include <vtkActor.h>
#include <vtkCellData.h>
#include <vtkDataSet.h>
#include <vtkDataSetMapper.h>
#include <vtkDoubleArray.h>
#include <vtkMeshQuality.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkThreshold.h>
#include <vtkTriangleFilter.h>
#include <vtkUnstructuredGrid.h>
#include <iostream>
#include <string>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkTriangleFilter> triangleFilter;
triangleFilter->SetInputConnection(sphereSource->GetOutputPort());
triangleFilter->Update();
// Create a mapper and actor.
vtkNew<vtkDataSetMapper> sphereMapper;
sphereMapper->SetInputConnection(triangleFilter->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
vtkPolyData* mesh = triangleFilter->GetOutput();
cout << "There are " << mesh->GetNumberOfCells() << " cells." << endl;
vtkNew<vtkMeshQuality> qualityFilter;
qualityFilter->SetInputData(mesh);
qualityFilter->SetTriangleQualityMeasureToArea();
qualityFilter->Update();
vtkDataSet* qualityMesh = qualityFilter->GetOutput();
auto qualityArray = dynamic_cast<vtkDoubleArray*>(
qualityMesh->GetCellData()->GetArray("Quality"));
cout << "There are " << qualityArray->GetNumberOfTuples() << " values."
<< endl;
for (vtkIdType i = 0; i < qualityArray->GetNumberOfTuples(); i++)
{
double val = qualityArray->GetValue(i);
cout << "value " << i << " : " << val << endl;
}
vtkNew<vtkThreshold> selectCells;
// selectCells->ThresholdByLower(.02);
selectCells->SetLowerThreshold(0.02);
selectCells->SetThresholdFunction(vtkThreshold::THRESHOLD_LOWER);
selectCells->SetInputArrayToProcess(0, 0, 0,
vtkDataObject::FIELD_ASSOCIATION_CELLS,
vtkDataSetAttributes::SCALARS);
selectCells->SetInputData(qualityMesh);
selectCells->Update();
vtkUnstructuredGrid* ug = selectCells->GetOutput();
// Create a mapper and actor.
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputData(ug);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
actor->GetProperty()->SetLineWidth(5);
actor->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("HighlightBadCells");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(actor);
renderer->AddActor(sphereActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(HighlightBadCells)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
FiltersVerdict
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "HighlightBadCells: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(HighlightBadCells MACOSX_BUNDLE HighlightBadCells.cxx )
target_link_libraries(HighlightBadCells PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HighlightBadCells
MODULES ${VTK_LIBRARIES}
)
Download and Build HighlightBadCells¶
Click here to download HighlightBadCells and its CMakeLists.txt file. Once the tarball HighlightBadCells.tar has been downloaded and extracted,
cd HighlightBadCells/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HighlightBadCells
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.