GreedyTerrainDecimation
Repository source: GreedyTerrainDecimation
Other languages
See (PythonicAPI), (CSharp)
Question
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Code¶
GreedyTerrainDecimation.cxx
#include <vtkActor.h>
#include <vtkGreedyTerrainDecimation.h>
#include <vtkImageData.h>
#include <vtkMath.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image
vtkNew<vtkImageData> image;
image->SetDimensions(3, 3, 1);
image->AllocateScalars(VTK_UNSIGNED_CHAR, 1);
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->SetSeed(8775070);
int dims[3];
image->GetDimensions(dims);
for (int i = 0; i < dims[0]; i++)
{
for (int j = 0; j < dims[1]; j++)
{
auto pixel =
static_cast<unsigned char*>(image->GetScalarPointer(i, j, 0));
// pixel[0] = vtkMath::Round(vtkMath::Random(0, 255));
pixel[0] = vtkMath::Round(randomSequence->GetRangeValue(0.0, 5.0));
randomSequence->Next();
}
}
vtkNew<vtkGreedyTerrainDecimation> decimation;
decimation->SetInputData(image);
decimation->Update();
// Visualize
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(decimation->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetEdgeColor(colors->GetColor3d("Red").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("GreedyTerrainDecimation");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(GreedyTerrainDecimation)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "GreedyTerrainDecimation: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(GreedyTerrainDecimation MACOSX_BUNDLE GreedyTerrainDecimation.cxx )
target_link_libraries(GreedyTerrainDecimation PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS GreedyTerrainDecimation
MODULES ${VTK_LIBRARIES}
)
Download and Build GreedyTerrainDecimation¶
Click here to download GreedyTerrainDecimation and its CMakeLists.txt file. Once the tarball GreedyTerrainDecimation.tar has been downloaded and extracted,
cd GreedyTerrainDecimation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./GreedyTerrainDecimation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.