CopyAllArrays
Repository source: CopyAllArrays
Question
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Code¶
CopyAllArrays.cxx
#include <vtkDoubleArray.h>
#include <vtkFloatArray.h>
#include <vtkIntArray.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
namespace {
void ManualMethod(vtkPolyData* input);
void AutomaticMethod(vtkPolyData* input);
} // namespace
int main(int, char*[])
{
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkPolyData* polydata = sphereSource->GetOutput();
vtkNew<vtkDoubleArray> doubles;
doubles->SetName("Doubles");
doubles->SetNumberOfTuples(polydata->GetNumberOfPoints());
polydata->GetPointData()->AddArray(doubles);
vtkNew<vtkIntArray> ints;
ints->SetName("Ints");
ints->SetNumberOfTuples(polydata->GetNumberOfPoints());
polydata->GetPointData()->AddArray(ints);
ManualMethod(polydata);
AutomaticMethod(polydata);
return EXIT_SUCCESS;
}
namespace {
void ManualMethod(vtkPolyData* input)
{
unsigned int numberOfArrays = input->GetPointData()->GetNumberOfArrays();
std::cout << "There are " << numberOfArrays << " arrays." << std::endl;
vtkNew<vtkPolyData> newPolyData;
for (unsigned int i = 0; i < numberOfArrays; i++)
{
std::cout << "array " << i << ":" << std::endl;
std::cout << "name: " << input->GetPointData()->GetArrayName(i)
<< std::endl;
std::cout << "type: " << input->GetPointData()->GetArray(i)->GetDataType()
<< std::endl;
std::cout << std::endl;
newPolyData->GetPointData()->AddArray(input->GetPointData()->GetArray(i));
}
std::cout << "new polydata: " << std::endl;
for (unsigned int i = 0; i < numberOfArrays; i++)
{
std::cout << "array " << i << ":" << std::endl;
std::cout << "name: " << newPolyData->GetPointData()->GetArrayName(i)
<< std::endl;
std::cout << "type: "
<< newPolyData->GetPointData()->GetArray(i)->GetDataType()
<< std::endl;
std::cout << std::endl;
}
}
void AutomaticMethod(vtkPolyData* input)
{
unsigned int numberOfArrays = input->GetPointData()->GetNumberOfArrays();
std::cout << "There are " << numberOfArrays << " arrays." << std::endl;
vtkNew<vtkPolyData> newPolyData;
newPolyData->GetPointData()->PassData(input->GetPointData());
for (unsigned int i = 0; i < numberOfArrays; i++)
{
std::cout << "array " << i << ":" << std::endl;
std::cout << "name: " << input->GetPointData()->GetArrayName(i)
<< std::endl;
std::cout << "type: " << input->GetPointData()->GetArray(i)->GetDataType()
<< std::endl;
std::cout << std::endl;
}
std::cout << "new polydata: " << std::endl;
for (unsigned int i = 0; i < numberOfArrays; i++)
{
std::cout << "array " << i << ":" << std::endl;
std::cout << "name: " << newPolyData->GetPointData()->GetArrayName(i)
<< std::endl;
std::cout << "type: "
<< newPolyData->GetPointData()->GetArray(i)->GetDataType()
<< std::endl;
std::cout << std::endl;
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CopyAllArrays)
find_package(VTK COMPONENTS
CommonCore
CommonDataModel
FiltersSources
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CopyAllArrays: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CopyAllArrays MACOSX_BUNDLE CopyAllArrays.cxx )
target_link_libraries(CopyAllArrays PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CopyAllArrays
MODULES ${VTK_LIBRARIES}
)
Download and Build CopyAllArrays¶
Click here to download CopyAllArrays and its CMakeLists.txt file. Once the tarball CopyAllArrays.tar has been downloaded and extracted,
cd CopyAllArrays/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CopyAllArrays
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.