ConvexHull
Repository source: ConvexHull
Question
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Code¶
ConvexHull.cxx
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkHull.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
// Parse command line arguments.
if (argc != 2)
{
std::cout << "Required arguments: Filename e.g. cowHead.vtp" << std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> namedColors;
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
vtkNew<vtkHull> hullFilter;
hullFilter->SetInputConnection(reader->GetOutputPort());
hullFilter->AddCubeFacePlanes();
hullFilter->AddRecursiveSpherePlanes(5);
vtkNew<vtkDataSetMapper> originalMapper;
originalMapper->SetInputConnection(reader->GetOutputPort());
originalMapper->ScalarVisibilityOff();
// Create an actor for the surface.
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetDiffuseColor(
namedColors->GetColor3d("Banana").GetData());
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(hullFilter->GetOutputPort());
mapper->ScalarVisibilityOff();
// Create an actor for the surface.
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(
namedColors->GetColor3d("Tomato").GetData());
actor->GetProperty()->SetEdgeColor(
namedColors->GetColor3d("IvoryBlack").GetData());
actor->GetProperty()->SetOpacity(0.5);
actor->GetProperty()->EdgeVisibilityOff();
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ConvexHull");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(originalActor);
renderer->AddActor(actor);
renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ConvexHull)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersCore
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ConvexHull: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ConvexHull MACOSX_BUNDLE ConvexHull.cxx )
target_link_libraries(ConvexHull PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ConvexHull
MODULES ${VTK_LIBRARIES}
)
Download and Build ConvexHull¶
Click here to download ConvexHull and its CMakeLists.txt file. Once the tarball ConvexHull.tar has been downloaded and extracted,
cd ConvexHull/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConvexHull
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.