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ConvexHull

Repository source: ConvexHull


Question

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Code

ConvexHull.cxx

#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkHull.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkXMLPolyDataReader.h>

int main(int argc, char* argv[])
{
  // Parse command line arguments.
  if (argc != 2)
  {
    std::cout << "Required arguments: Filename e.g. cowHead.vtp" << std::endl;
    return EXIT_FAILURE;
  }

  vtkNew<vtkNamedColors> namedColors;

  vtkNew<vtkXMLPolyDataReader> reader;
  reader->SetFileName(argv[1]);

  vtkNew<vtkHull> hullFilter;
  hullFilter->SetInputConnection(reader->GetOutputPort());
  hullFilter->AddCubeFacePlanes();
  hullFilter->AddRecursiveSpherePlanes(5);

  vtkNew<vtkDataSetMapper> originalMapper;
  originalMapper->SetInputConnection(reader->GetOutputPort());
  originalMapper->ScalarVisibilityOff();

  // Create an actor for the surface.
  vtkNew<vtkActor> originalActor;
  originalActor->SetMapper(originalMapper);
  originalActor->GetProperty()->SetDiffuseColor(
      namedColors->GetColor3d("Banana").GetData());

  vtkNew<vtkDataSetMapper> mapper;
  mapper->SetInputConnection(hullFilter->GetOutputPort());
  mapper->ScalarVisibilityOff();

  // Create an actor for the surface.
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetDiffuseColor(
      namedColors->GetColor3d("Tomato").GetData());
  actor->GetProperty()->SetEdgeColor(
      namedColors->GetColor3d("IvoryBlack").GetData());
  actor->GetProperty()->SetOpacity(0.5);
  actor->GetProperty()->EdgeVisibilityOff();

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("ConvexHull");

  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);

  renderer->AddActor(originalActor);
  renderer->AddActor(actor);
  renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(ConvexHull)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersCore
  IOXML
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "ConvexHull: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ConvexHull MACOSX_BUNDLE ConvexHull.cxx )
  target_link_libraries(ConvexHull PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ConvexHull
  MODULES ${VTK_LIBRARIES}
)

Download and Build ConvexHull

Click here to download ConvexHull and its CMakeLists.txt file. Once the tarball ConvexHull.tar has been downloaded and extracted,

cd ConvexHull/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ConvexHull

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.