ColoredPoints
Repository source: ColoredPoints
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Question
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Code¶
ColoredPoints.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnsignedCharArray.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkNamedColors.h>
// For compatibility with new VTK generic data arrays
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
int main(int, char*[])
{
vtkNew<vtkPoints> points;
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(0.0, 1.0, 0.0);
vtkNew<vtkPolyData> pointsPolydata;
pointsPolydata->SetPoints(points);
vtkNew<vtkVertexGlyphFilter> vertexFilter;
vertexFilter->SetInputData(pointsPolydata);
vertexFilter->Update();
vtkNew<vtkPolyData> polydata;
polydata->ShallowCopy(vertexFilter->GetOutput());
// Setup colors
vtkNew<vtkNamedColors> namedColors;
vtkNew<vtkUnsignedCharArray> colors;
colors->SetNumberOfComponents(3);
colors->SetName("Colors");
colors->InsertNextTupleValue(namedColors->GetColor3ub("Tomato").GetData());
colors->InsertNextTupleValue(namedColors->GetColor3ub("Mint").GetData());
colors->InsertNextTupleValue(namedColors->GetColor3ub("Peacock").GetData());
polydata->GetPointData()->SetScalars(colors);
// Visualization
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polydata);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(10);
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ColoredPoints");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(namedColors->GetColor3d("Burlywood").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ColoredPoints)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ColoredPoints: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ColoredPoints MACOSX_BUNDLE ColoredPoints.cxx )
target_link_libraries(ColoredPoints PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ColoredPoints
MODULES ${VTK_LIBRARIES}
)
Download and Build ColoredPoints¶
Click here to download ColoredPoints and its CMakeLists.txt file. Once the tarball ColoredPoints.tar has been downloaded and extracted,
cd ColoredPoints/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColoredPoints
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.