ColorCellsWithRGB
Repository source: ColorCellsWithRGB
Description¶
This example shows how to assign specific colors to individual cells of a vtkPolyData. This example stores the vtkCellData as rgb triples in a vtkUnsignedCharArray.
Seealso
The example ColorCells creates a vtkCellData with a vtkFloatArray that contains index values for a vtkLookupTable.
Other languages
See (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ColorCellsWithRGB.cxx
#include <vtkActor.h>
#include <vtkCellData.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnsignedCharArray.h>
int main(int, char*[])
{
// Provide some geometry.
int resolutionX = 5;
int resolutionY = 3;
vtkNew<vtkPlaneSource> aPlane;
aPlane->SetXResolution(resolutionX);
aPlane->SetYResolution(resolutionY);
aPlane->Update();
// Create cell data.
vtkNew<vtkUnsignedCharArray> cellData;
cellData->SetNumberOfComponents(3);
cellData->SetNumberOfTuples(aPlane->GetOutput()->GetNumberOfCells());
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->SetSeed(8775070);
auto min_r = 64.0;
auto max_r = 255.0;
for (int i = 0; i < aPlane->GetOutput()->GetNumberOfCells(); i++)
{
double rgb[3];
for (auto j = 0; j < 3; ++j)
{
rgb[j] = randomSequence->GetRangeValue(min_r, max_r);
randomSequence->Next();
}
cellData->InsertTuple(i, rgb);
}
aPlane->GetOutput()->GetCellData()->SetScalars(cellData);
// Setup actor and mapper.
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(aPlane->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Setup render window, renderer, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ColorCellsWithRGB");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ColorCellsWithRGB)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ColorCellsWithRGB: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ColorCellsWithRGB MACOSX_BUNDLE ColorCellsWithRGB.cxx )
target_link_libraries(ColorCellsWithRGB PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ColorCellsWithRGB
MODULES ${VTK_LIBRARIES}
)
Download and Build ColorCellsWithRGB¶
Click here to download ColorCellsWithRGB and its CMakeLists.txt file. Once the tarball ColorCellsWithRGB.tar has been downloaded and extracted,
cd ColorCellsWithRGB/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColorCellsWithRGB
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.