ColorCells
Repository source: ColorCells
Description¶
This example shows how to assign specific colors to individual cells of a vtkPolyData using a vtkLookupTable. The vtkCellData has a vtkFloatArray that contains a scalar values.
Seealso
The example ColorCellsWithRGB creates a vtkCellData with a vtkUnsignedCharArray that contains rgb values.
Other languages
See (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ColorCells.cxx
#include <vtkActor.h>
#include <vtkCellData.h>
#include <vtkFloatArray.h>
#include <vtkLookupTable.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <algorithm>
namespace {
void RandomColors(vtkLookupTable* lut, int numberOfColors);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Provide some geometry.
int resolution = 3;
vtkNew<vtkPlaneSource> aPlane;
aPlane->SetXResolution(resolution);
aPlane->SetYResolution(resolution);
// Create cell data.
vtkNew<vtkFloatArray> cellData;
for (int i = 0; i < resolution * resolution; i++)
{
cellData->InsertNextValue(i + 1);
}
// Create a lookup table to map cell data to colors.
vtkNew<vtkLookupTable> lut;
int tableSize = std::max(resolution * resolution + 1, 10);
lut->SetNumberOfTableValues(tableSize);
lut->Build();
RandomColors(lut, tableSize);
aPlane->Update(); // Force an update so we can set cell data.
aPlane->GetOutput()->GetCellData()->SetScalars(cellData);
// Setup actor and mapper.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(aPlane->GetOutputPort());
mapper->SetScalarRange(0, tableSize - 1);
mapper->SetLookupTable(lut);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Setup render window, renderer, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ColorCells");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void RandomColors(vtkLookupTable* lut, int numberOfColors)
{
// Fill in a few known colors, the rest will be generated if needed
vtkNew<vtkNamedColors> colors;
lut->SetTableValue(0, colors->GetColor4d("Black").GetData());
lut->SetTableValue(1, colors->GetColor4d("Banana").GetData());
lut->SetTableValue(2, colors->GetColor4d("Tomato").GetData());
lut->SetTableValue(3, colors->GetColor4d("Wheat").GetData());
lut->SetTableValue(4, colors->GetColor4d("Lavender").GetData());
lut->SetTableValue(5, colors->GetColor4d("Flesh").GetData());
lut->SetTableValue(6, colors->GetColor4d("Raspberry").GetData());
lut->SetTableValue(7, colors->GetColor4d("Salmon").GetData());
lut->SetTableValue(8, colors->GetColor4d("Mint").GetData());
lut->SetTableValue(9, colors->GetColor4d("Peacock").GetData());
// If the number of colors is larger than the number of specified colors,
// generate some random colors.
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->SetSeed(4355412);
if (numberOfColors > 9)
{
for (auto i = 10; i < numberOfColors; ++i)
{
double r, g, b;
r = randomSequence->GetRangeValue(0.6, 1.0);
randomSequence->Next();
g = randomSequence->GetRangeValue(0.6, 1.0);
randomSequence->Next();
b = randomSequence->GetRangeValue(0.6, 1.0);
randomSequence->Next();
lut->SetTableValue(i, r, g, b, 1.0);
}
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ColorCells)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ColorCells: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ColorCells MACOSX_BUNDLE ColorCells.cxx )
target_link_libraries(ColorCells PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ColorCells
MODULES ${VTK_LIBRARIES}
)
Download and Build ColorCells¶
Click here to download ColorCells and its CMakeLists.txt file. Once the tarball ColorCells.tar has been downloaded and extracted,
cd ColorCells/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColorCells
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.