CellCenters
Repository source: CellCenters
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See (Java)
Question
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Code¶
CellCenters.cxx
#include <vtkActor.h>
#include <vtkCellCenters.h>
#include <vtkDataSetMapper.h>
#include <vtkImageData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image data
vtkNew<vtkImageData> imageData;
// Specify the size of the image data
imageData->SetDimensions(3, 3, 2);
imageData->SetSpacing(1.0, 1.0, 1.0);
imageData->SetOrigin(0.0, 0.0, 0.0);
vtkNew<vtkCellCenters> cellCentersFilter;
cellCentersFilter->SetInputData(imageData);
cellCentersFilter->VertexCellsOn();
cellCentersFilter->Update();
// Access the cell centers
for (vtkIdType i = 0; i < cellCentersFilter->GetOutput()->GetNumberOfPoints();
i++)
{
double p[3];
cellCentersFilter->GetOutput()->GetPoint(i, p);
cout << "Point " << i << " : " << p[0] << " , " << p[1] << " , " << p[2]
<< endl;
}
// Display the cell centers
vtkNew<vtkDataSetMapper> centerMapper;
centerMapper->SetInputConnection(cellCentersFilter->GetOutputPort());
vtkNew<vtkActor> centerActor;
centerActor->SetMapper(centerMapper);
centerActor->GetProperty()->SetPointSize(5);
centerActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputData(imageData);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
vtkNew<vtkRenderWindow> renderWindow;
vtkNew<vtkRenderer> renderer;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("CellCenters");
renderer->AddActor(actor);
renderer->AddActor(centerActor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CellCenters)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CellCenters: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CellCenters MACOSX_BUNDLE CellCenters.cxx )
target_link_libraries(CellCenters PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CellCenters
MODULES ${VTK_LIBRARIES}
)
Download and Build CellCenters¶
Click here to download CellCenters and its CMakeLists.txt file. Once the tarball CellCenters.tar has been downloaded and extracted,
cd CellCenters/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CellCenters
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.