UnsignedDistance
Repository source: UnsignedDistance
Description¶
Contrast this with the SignedDistance example.
The image was created using the Armadillo dataset, src/Testing/Data/Armadillo.ply
.
Other languages
See (PythonicAPI)
Question
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Code¶
UnsignedDistance.cxx
#include <vtkCamera.h>
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageMapToColors.h>
#include <vtkImageMapper3D.h>
#include <vtkLookupTable.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkScalarBarActor.h>
#include <vtkSmartPointer.h>
#include <vtkUnsignedDistance.h>
// Readers
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <algorithm> // For transform()
#include <cctype> // For to_lower
#include <string> // For find_last_of()
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(std::string const& fileName);
}
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
auto polyData = ReadPolyData(argc > 1 ? argv[1] : "");
double bounds[6];
polyData->GetBounds(bounds);
double range[3];
for (int i = 0; i < 3; ++i)
{
range[i] = bounds[2 * i + 1] - bounds[2 * i];
}
int sampleSize = polyData->GetNumberOfPoints() * .00005;
if (sampleSize < 10)
{
sampleSize = 10;
}
std::cout << "Sample size is: " << sampleSize << std::endl;
std::cout << "Range: " << range[0] << ", " << range[1] << ", " << range[2]
<< std::endl;
int dimension = 256;
dimension = 128;
// auto radius = range[0] * .02;
auto radius = range[0] / static_cast<double>(dimension) * 5; // ~5 voxels
std::cout << "Radius: " << radius << std::endl;
vtkNew<vtkUnsignedDistance> distance;
distance->SetInputData(polyData);
distance->SetRadius(radius);
distance->SetDimensions(dimension, dimension, dimension);
distance->SetBounds(bounds[0] - range[0] * .1, bounds[1] + range[0] * .1,
bounds[2] - range[1] * .1, bounds[3] + range[1] * .1,
bounds[4] - range[2] * .1, bounds[5] + range[2] * .1);
distance->Update();
std::cout << "Scalar range: " << distance->GetOutput()->GetScalarRange()[0]
<< ", " << distance->GetOutput()->GetScalarRange()[1] << std::endl;
// Create a lookup table that consists of the full hue circle
// (from HSV).
auto aboveRangeColor = colors->GetColor4d("White").GetData();
aboveRangeColor[3] = 0.2;
vtkNew<vtkLookupTable> hueLut;
hueLut->SetTableRange(-.99 * radius, .99 * radius);
hueLut->SetHueRange(.667, 0);
hueLut->SetSaturationRange(1, 1);
hueLut->SetValueRange(1, 1);
hueLut->UseAboveRangeColorOn();
hueLut->SetAboveRangeColor(aboveRangeColor);
hueLut->SetNumberOfColors(5);
hueLut->Build();
double* last = hueLut->GetTableValue(4);
hueLut->SetAboveRangeColor(last[0], last[1], last[2], 0);
vtkNew<vtkImageMapToColors> sagittalColors;
sagittalColors->SetInputConnection(distance->GetOutputPort());
sagittalColors->SetLookupTable(hueLut);
sagittalColors->Update();
vtkNew<vtkImageActor> sagittal;
sagittal->GetMapper()->SetInputConnection(sagittalColors->GetOutputPort());
sagittal->SetDisplayExtent(dimension / 2, dimension / 2, 0, dimension - 1, 0,
dimension - 1);
sagittal->ForceOpaqueOn();
vtkNew<vtkImageMapToColors> axialColors;
axialColors->SetInputConnection(distance->GetOutputPort());
axialColors->SetLookupTable(hueLut);
axialColors->Update();
vtkNew<vtkImageActor> axial;
axial->GetMapper()->SetInputConnection(axialColors->GetOutputPort());
axial->SetDisplayExtent(0, dimension - 1, 0, dimension - 1, dimension / 2,
dimension / 2);
axial->ForceOpaqueOn();
vtkNew<vtkImageMapToColors> coronalColors;
coronalColors->SetInputConnection(distance->GetOutputPort());
coronalColors->SetLookupTable(hueLut);
coronalColors->Update();
vtkNew<vtkImageActor> coronal;
coronal->GetMapper()->SetInputConnection(coronalColors->GetOutputPort());
coronal->SetDisplayExtent(0, dimension - 1, dimension / 2, dimension / 2, 0,
dimension - 1);
coronal->ForceOpaqueOn();
// Create a scalar bar.
vtkNew<vtkScalarBarActor> scalarBar;
scalarBar->SetLookupTable(hueLut);
scalarBar->SetTitle("Distance");
scalarBar->SetNumberOfLabels(5);
// Create graphics stuff.
vtkNew<vtkRenderer> ren1;
ren1->SetBackground(.3, .4, .6);
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
renWin->SetSize(600, 400);
renWin->SetWindowName("UnsignedDistance");
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size.
ren1->AddActor(sagittal);
ren1->AddActor(axial);
ren1->AddActor(coronal);
ren1->AddActor2D(scalarBar);
ren1->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
// Generate an interesting view.
ren1->ResetCamera();
ren1->GetActiveCamera()->Azimuth(120);
ren1->GetActiveCamera()->Elevation(30);
ren1->GetActiveCamera()->Dolly(1.5);
ren1->ResetCameraClippingRange();
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(std::string const& fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension = "";
if (fileName.find_last_of(".") != std::string::npos)
{
extension = fileName.substr(fileName.find_last_of("."));
}
// Make the extension lowercase.
std::transform(extension.begin(), extension.end(), extension.begin(),
::tolower);
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName.c_str());
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->SetSeed(8775070);
vtkNew<vtkPointSource> points;
points->SetNumberOfPoints(100000);
points->SetRadius(10.0);
double x, y, z;
// random position
x = randomSequence->GetRangeValue(-100, 100);
randomSequence->Next();
y = randomSequence->GetRangeValue(-100, 100);
randomSequence->Next();
z = randomSequence->GetRangeValue(-100, 100);
randomSequence->Next();
points->SetCenter(x, y, z);
points->SetDistributionToShell();
points->Update();
polyData = points->GetOutput();
}
return polyData;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(UnsignedDistance)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersPoints
FiltersSources
IOGeometry
IOLegacy
IOPLY
IOXML
ImagingCore
InteractionStyle
RenderingAnnotation
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "UnsignedDistance: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(UnsignedDistance MACOSX_BUNDLE UnsignedDistance.cxx )
target_link_libraries(UnsignedDistance PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS UnsignedDistance
MODULES ${VTK_LIBRARIES}
)
Download and Build UnsignedDistance¶
Click here to download UnsignedDistance and its CMakeLists.txt file. Once the tarball UnsignedDistance.tar has been downloaded and extracted,
cd UnsignedDistance/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./UnsignedDistance
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.