MaskPointsFilter
Repository source: MaskPointsFilter
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MaskPointsFilter.cxx
#include <vtkBoundedPointSource.h>
#include <vtkCamera.h>
#include <vtkCone.h>
#include <vtkGlyph3D.h>
#include <vtkImageData.h>
#include <vtkImageThreshold.h>
#include <vtkMaskPointsFilter.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleImplicitFunctionFilter.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
namespace {
vtkSmartPointer<vtkImageData> CreatePoints();
}
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
vtkSmartPointer<vtkImageData> imageMask;
if (argc < 2)
{
imageMask = CreatePoints();
}
else
{
int upper = 1100;
if (argc > 2)
{
upper = atoi(argv[2]);
}
// Read the volume data e.g. FullHead.mhd
vtkNew<vtkMetaImageReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
vtkNew<vtkImageThreshold> threshold;
threshold->SetInputConnection(reader->GetOutputPort());
threshold->ThresholdByUpper(upper);
threshold->SetOutputScalarTypeToUnsignedChar();
threshold->ReplaceInOn();
threshold->SetInValue(255);
threshold->SetOutValue(0);
threshold->ReplaceOutOn();
threshold->Update();
imageMask = dynamic_cast<vtkImageData*>(threshold->GetOutput());
}
vtkNew<vtkBoundedPointSource> pointSource;
pointSource->SetNumberOfPoints(100000);
pointSource->SetBounds(imageMask->GetBounds());
vtkNew<vtkMaskPointsFilter> maskPoints;
maskPoints->SetInputConnection(pointSource->GetOutputPort());
maskPoints->SetMaskData(imageMask);
double radius = imageMask->GetSpacing()[0] * 4.0;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetRadius(radius);
vtkNew<vtkGlyph3D> glyph;
glyph->SetInputConnection(maskPoints->GetOutputPort());
glyph->SetSourceConnection(sphereSource->GetOutputPort());
glyph->ScalingOff();
glyph->Update();
vtkNew<vtkPolyDataMapper> glyphMapper;
glyphMapper->SetInputConnection(glyph->GetOutputPort());
glyphMapper->ScalarVisibilityOff();
vtkNew<vtkActor> glyphActor;
glyphActor->SetMapper(glyphMapper);
glyphActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
// Create graphics stuff
//
vtkNew<vtkRenderer> ren1;
ren1->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
renWin->SetSize(512, 512);
renWin->SetWindowName("MaskPointsFilter");
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size
//
ren1->AddActor(glyphActor);
// Generate an interesting view
//
ren1->GetActiveCamera()->SetPosition(1, 0, 0);
ren1->GetActiveCamera()->SetFocalPoint(0, 1, 0);
ren1->GetActiveCamera()->SetViewUp(0, 0, -1);
ren1->GetActiveCamera()->Azimuth(30);
ren1->GetActiveCamera()->Elevation(30);
ren1->ResetCamera();
ren1->GetActiveCamera()->Dolly(1.0);
ren1->ResetCameraClippingRange();
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkImageData> CreatePoints()
{
vtkSmartPointer<vtkImageData> imageMask;
vtkNew<vtkImageData> image;
image->SetDimensions(256, 256, 256);
image->AllocateScalars(VTK_DOUBLE, 1);
image->SetSpacing(5.0 / 255.0, 5.0 / 255.0, 5.0 / 255.0);
image->SetOrigin(-2.5, -2.5, -2.5);
vtkNew<vtkCone> implicitFunction;
vtkNew<vtkSampleImplicitFunctionFilter> sample;
sample->SetImplicitFunction(implicitFunction);
sample->SetInputData(image);
vtkNew<vtkImageThreshold> threshold;
threshold->SetInputConnection(sample->GetOutputPort());
threshold->ThresholdByLower(.5);
threshold->SetOutputScalarTypeToUnsignedChar();
threshold->ReplaceInOn();
threshold->SetInValue(255);
threshold->SetOutValue(0);
threshold->ReplaceOutOn();
threshold->Update();
imageMask = dynamic_cast<vtkImageData*>(threshold->GetOutput());
return imageMask;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MaskPointsFilter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersGeneral
FiltersPoints
FiltersSources
IOImage
ImagingCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MaskPointsFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MaskPointsFilter MACOSX_BUNDLE MaskPointsFilter.cxx )
target_link_libraries(MaskPointsFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MaskPointsFilter
MODULES ${VTK_LIBRARIES}
)
Download and Build MaskPointsFilter¶
Click here to download MaskPointsFilter and its CMakeLists.txt file. Once the tarball MaskPointsFilter.tar has been downloaded and extracted,
cd MaskPointsFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MaskPointsFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.