FitImplicitFunction
Repository source: FitImplicitFunction
Other languages
See (PythonicAPI), (Java)
Question
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Code¶
FitImplicitFunction.cxx
#include <vtkBoundedPointSource.h>
#include <vtkCamera.h>
#include <vtkFitImplicitFunction.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphere.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
double radius = 1.0;
vtkNew<vtkBoundedPointSource> points;
points->SetNumberOfPoints(1000000);
points->SetBounds(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0);
vtkNew<vtkSphere> sphere;
sphere->SetRadius(radius);
vtkNew<vtkFitImplicitFunction> fit;
fit->SetInputConnection(points->GetOutputPort());
fit->SetImplicitFunction(sphere);
fit->SetThreshold(0.01);
fit->Update();
std::cout << fit->GetOutput()->GetNumberOfPoints() << " out of "
<< points->GetNumberOfPoints() << " points are within "
<< fit->GetThreshold() << " of the implicit function" << std::endl;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetRadius(radius * 0.05);
vtkNew<vtkGlyph3D> glyph3D;
glyph3D->SetInputConnection(fit->GetOutputPort());
glyph3D->SetSourceConnection(sphereSource->GetOutputPort());
glyph3D->ScalingOff();
glyph3D->Update();
vtkNew<vtkPolyDataMapper> glyph3DMapper;
glyph3DMapper->SetInputConnection(glyph3D->GetOutputPort());
vtkNew<vtkActor> glyph3DActor;
glyph3DActor->SetMapper(glyph3DMapper);
glyph3DActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
// Create graphics stuff.
vtkNew<vtkRenderer> ren1;
ren1->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
renWin->SetSize(512, 512);
renWin->SetWindowName("FitImplicitFunction");
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size.
ren1->AddActor(glyph3DActor);
// Generate an interesting view.
ren1->ResetCamera();
ren1->GetActiveCamera()->Azimuth(120);
ren1->GetActiveCamera()->Elevation(30);
ren1->GetActiveCamera()->Dolly(1.0);
ren1->ResetCameraClippingRange();
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FitImplicitFunction)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersPoints
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FitImplicitFunction: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FitImplicitFunction MACOSX_BUNDLE FitImplicitFunction.cxx )
target_link_libraries(FitImplicitFunction PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FitImplicitFunction
MODULES ${VTK_LIBRARIES}
)
Download and Build FitImplicitFunction¶
Click here to download FitImplicitFunction and its CMakeLists.txt file. Once the tarball FitImplicitFunction.tar has been downloaded and extracted,
cd FitImplicitFunction/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FitImplicitFunction
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.