ScatterPlot
Repository source: ScatterPlot
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
ScatterPlot.cxx
#include <vtkChartXY.h>
#include <vtkContextView.h>
#include <vtkFloatArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlotPoints.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTable.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Set up a 2D scene, add an XY chart to it.
vtkNew<vtkContextView> view;
view->GetRenderWindow()->SetSize(400, 300);
view->GetRenderWindow()->SetWindowName("ScatterPlot");
view->GetRenderer()->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkNew<vtkChartXY> chart;
view->GetScene()->AddItem(chart);
chart->SetShowLegend(true);
// Create a table with some points in it...
vtkNew<vtkTable> table;
vtkNew<vtkFloatArray> arrX;
arrX->SetName("X Axis");
table->AddColumn(arrX);
vtkNew<vtkFloatArray> arrC;
arrC->SetName("Cosine");
table->AddColumn(arrC);
vtkNew<vtkFloatArray> arrS;
arrS->SetName("Sine");
table->AddColumn(arrS);
vtkNew<vtkFloatArray> arrT;
arrT->SetName("Sine - Cosine");
table->AddColumn(arrT);
// Test charting with a few more points...
int numPoints = 40;
float inc = 7.5 / (numPoints - 1);
table->SetNumberOfRows(numPoints);
for (int i = 0; i < numPoints; ++i)
{
table->SetValue(i, 0, i * inc);
table->SetValue(i, 1, cos(i * inc) + 0.0);
table->SetValue(i, 2, sin(i * inc) + 0.0);
table->SetValue(i, 3, sin(i * inc) - cos(i * inc));
}
// Add multiple scatter plots, setting the colors etc.
vtkPlot* points = chart->AddPlot(vtkChart::POINTS);
points->SetInputData(table, 0, 1);
points->SetColor(0, 0, 0, 255);
points->SetWidth(1.0);
dynamic_cast<vtkPlotPoints*>(points)->SetMarkerStyle(vtkPlotPoints::CROSS);
points = chart->AddPlot(vtkChart::POINTS);
points->SetInputData(table, 0, 2);
points->SetColor(0, 0, 0, 255);
points->SetWidth(1.0);
dynamic_cast<vtkPlotPoints*>(points)->SetMarkerStyle(vtkPlotPoints::PLUS);
points = chart->AddPlot(vtkChart::POINTS);
points->SetInputData(table, 0, 3);
points->SetColor(0, 0, 255, 255);
points->SetWidth(1.0);
dynamic_cast<vtkPlotPoints*>(points)->SetMarkerStyle(vtkPlotPoints::CIRCLE);
// Finally render the scene.
view->GetRenderWindow()->SetMultiSamples(0);
view->GetRenderWindow()->Render();
view->GetInteractor()->Initialize();
view->GetInteractor()->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ScatterPlot)
find_package(VTK COMPONENTS
ChartsCore
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
ViewsContext2D
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ScatterPlot: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ScatterPlot MACOSX_BUNDLE ScatterPlot.cxx )
target_link_libraries(ScatterPlot PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ScatterPlot
MODULES ${VTK_LIBRARIES}
)
Download and Build ScatterPlot¶
Click here to download ScatterPlot and its CMakeLists.txt file. Once the tarball ScatterPlot.tar has been downloaded and extracted,
cd ScatterPlot/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ScatterPlot
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.