PieChartActor
Repository source: PieChartActor
Question
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Code¶
PieChartActor.cxx
#include <vtkColorSeries.h>
#include <vtkDataObject.h>
#include <vtkFieldData.h>
#include <vtkFloatArray.h>
#include <vtkLegendBoxActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPieChartActor.h>
#include <vtkPoints.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTextProperty.h>
#include <map>
int main(int /*argc*/, char* /*argv*/[])
{
typedef std::map<std::string, int> DataContainer;
DataContainer movies;
movies["Comedy"] = 27;
movies["Action"] = 18;
movies["Romance"] = 14;
movies["Drama"] = 14;
movies["Horror"] = 11;
movies["Foreign"] = 8;
movies["Scifi"] = 8;
int numTuples = static_cast<int>(movies.size());
vtkNew<vtkFloatArray> bitter;
bitter->SetNumberOfTuples(numTuples);
DataContainer::iterator m;
int i = 0;
for (m = movies.begin(); m != movies.end(); ++m)
{
bitter->SetTuple1(i++, m->second);
}
vtkNew<vtkDataObject> dobj;
dobj->GetFieldData()->AddArray(bitter);
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPieChartActor> actor;
actor->SetInputData(dobj);
actor->SetTitle("Movie Watching");
actor->GetPositionCoordinate()->SetValue(0.05, 0.1, 0.0);
actor->GetPosition2Coordinate()->SetValue(0.95, 0.85, 0.0);
actor->GetProperty()->SetColor(0, 0, 0);
actor->GetProperty()->SetLineWidth(2);
actor->GetLabelTextProperty()->SetFontSize(18);
actor->GetLegendActor()->SetNumberOfEntries(numTuples);
vtkNew<vtkColorSeries> colorSeries;
colorSeries->SetColorScheme(vtkColorSeries::BREWER_QUALITATIVE_PASTEL2);
i = 0;
for (m = movies.begin(); m != movies.end(); ++m)
{
vtkColor3ub rgb = colorSeries->GetColorRepeating(i);
actor->SetPieceColor(i, static_cast<double>(rgb.GetRed()) / 255.0,
static_cast<double>(rgb.GetGreen()) / 255.0,
static_cast<double>(rgb.GetBlue()) / 255.0);
actor->SetPieceLabel(i++, m->first.c_str());
}
actor->LegendVisibilityOn();
// Set text colors (same as actor for backward compat with test).
actor->GetTitleTextProperty()->SetColor(
colors->GetColor3d("Banana").GetData());
actor->GetTitleTextProperty()->SetFontSize(40);
actor->GetLabelTextProperty()->SetColor(
colors->GetColor3d("Bisque").GetData());
actor->GetLabelTextProperty()->SetFontSize(24);
// Create the RenderWindow, Renderer and both Actors.
vtkNew<vtkRenderer> ren1;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
ren1->AddActor(actor);
ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
renWin->SetSize(1024, 512);
renWin->SetWindowName("PieChartActor");
// Render the image.
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PieChartActor)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingAnnotation
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PieChartActor: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PieChartActor MACOSX_BUNDLE PieChartActor.cxx )
target_link_libraries(PieChartActor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PieChartActor
MODULES ${VTK_LIBRARIES}
)
Download and Build PieChartActor¶
Click here to download PieChartActor and its CMakeLists.txt file. Once the tarball PieChartActor.tar has been downloaded and extracted,
cd PieChartActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PieChartActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.