CompareRandomGeneratorsCxx
Repository source: CompareRandomGeneratorsCxx
Description¶
This example demonstrates 6 random number generators offered by c++11. These are now part of the C++ standard. They offer a different API and more generators than presented the vtk generators vtkMinimalStandardRandomSequence, vtkBoxMuellerRandomSequence, vtkGaussianRandomSequence and vtkMersenneTwister.
The vtkRandomSequence generators are used internally by vtk classes, but application developers may prefer to use the C++ standard generators.
The c++ standard random number collections is described here.
Question
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Code¶
CompareRandomGeneratorsCxx.cxx
#include <vtkActor2D.h>
#include <vtkBarChartActor.h>
#include <vtkDataObject.h>
#include <vtkFieldData.h>
#include <vtkIntArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTextMapper.h>
#include <vtkTextProperty.h>
#include <algorithm>
#include <map>
#include <random>
#include <vector>
namespace {
vtkSmartPointer<vtkIntArray> CreateUniformDistribution(int, double, double);
vtkSmartPointer<vtkIntArray> CreateNormalDistribution(int, double, double);
vtkSmartPointer<vtkIntArray> CreateWeibullDistribution(int, double, double);
vtkSmartPointer<vtkIntArray> CreateGammaDistribution(int, double, double);
vtkSmartPointer<vtkIntArray> CreateCauchyDistribution(int, double, double);
vtkSmartPointer<vtkIntArray> CreateExtremeValueDistribution(int, double,
double);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderWindow> renderWindow;
int count = 100000;
std::map<std::string, vtkSmartPointer<vtkIntArray>> frequencies;
frequencies["Uniform Distribution"] =
CreateUniformDistribution(count, -200.0, 200.0);
frequencies["Normal Distribution"] =
CreateNormalDistribution(count, 0.0, 6.0);
frequencies["Weibull Distribution"] =
CreateWeibullDistribution(count, 1.5, 1.0);
frequencies["Gamma Distribution"] = CreateGammaDistribution(count, 2.0, 2.0);
frequencies["Cauchy Distribution"] =
CreateCauchyDistribution(count, -1.0, 2.0);
frequencies["Extreme Value Distribution"] =
CreateExtremeValueDistribution(count, .5, 1.0);
std::vector<vtkSmartPointer<vtkRenderer>> renderers;
for (auto fit = frequencies.begin(); fit != frequencies.end(); fit++)
{
vtkNew<vtkBarChartActor> chart;
vtkNew<vtkDataObject> dataObject;
dataObject->GetFieldData()->AddArray(fit->second);
chart->SetInput(dataObject);
chart->SetTitle(fit->first.c_str());
chart->GetPositionCoordinate()->SetValue(0.05, 0.05, 0.0);
chart->GetPosition2Coordinate()->SetValue(0.95, 0.85, 0.0);
chart->GetProperty()->SetColor(colors->GetColor3d("Yellow").GetData());
chart->LegendVisibilityOff();
chart->LabelVisibilityOff();
chart->TitleVisibilityOff();
for (int c = 0; c < count; ++c)
{
chart->SetBarColor(c, colors->GetColor3d("MidnightBlue").GetData());
}
// Create a title.
vtkNew<vtkTextProperty> titleProperty;
titleProperty->SetFontSize(16);
titleProperty->SetJustificationToCentered();
vtkNew<vtkTextMapper> titleMapper;
titleMapper->SetInput(fit->first.c_str());
titleMapper->SetTextProperty(titleProperty);
vtkNew<vtkActor2D> titleActor;
titleActor->SetMapper(titleMapper);
titleActor->GetPositionCoordinate()
->SetCoordinateSystemToNormalizedViewport();
titleActor->GetPositionCoordinate()->SetValue(.5, .85, 0.0);
titleActor->GetProperty()->SetColor(
colors->GetColor3d("MidnightBlue").GetData());
vtkNew<vtkRenderer> renderer;
renderer->AddActor(chart);
renderer->AddActor(titleActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderers.push_back(renderer);
renderWindow->AddRenderer(renderer);
}
// Setup a grid of renderers.
int gridCols = 3;
int gridRows = 2;
// Define side length (in pixels) of each renderer square.
int rendererSize = 300;
renderWindow->SetWindowName("CompareRandomGeneratorsCxx");
renderWindow->SetSize(rendererSize * gridCols, rendererSize * gridRows);
// Set up a grid of viewports for each renderer.
int r = 0;
for (auto row = 0; row < gridRows; row++)
{
for (auto col = 0; col < gridCols; col++)
{
// auto index = row * gridCols + col;
// Set the renderer's viewport dimensions (xmin, ymin, xmax, ymax) within
// the render window. Note that for the Y values, we need to subtract the
// row index from gridRows because the viewport Y axis points upwards, but
// we want to draw the grid from top to down.
double viewport[4] = {static_cast<double>(col) / gridCols,
static_cast<double>(gridRows - row - 1) / gridRows,
static_cast<double>(col + 1) / gridCols,
static_cast<double>(gridRows - row) / gridRows};
renderers[r]->SetViewport(viewport);
++r;
}
}
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
// Initialize the event loop and then start it.
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkIntArray> CreateUniformDistribution(int count, double a,
double b)
{
std::mt19937 generator(8775070);
double rmin, rmax;
rmax = b;
rmin = a;
std::uniform_real_distribution<double> distribution(a, b);
double range = (rmax - rmin);
int numberOfBins = std::max(51, (int)std::ceil(range / 10));
std::vector<int> frequencies(numberOfBins, 0);
for (int i = 0; i < count; ++i)
{
double value = (distribution(generator) - rmin) / range;
int bin = (int)(std::floor((numberOfBins)*value));
if (bin > numberOfBins - 1)
{
bin = numberOfBins - 1;
}
else if (bin < 0)
{
bin = 0;
}
++frequencies[bin];
}
frequencies[numberOfBins - 1] = 0;
vtkNew<vtkIntArray> frequenciesArray;
frequenciesArray->SetNumberOfComponents(1);
frequenciesArray->SetNumberOfTuples(numberOfBins);
for (int i = 0; i < numberOfBins; ++i)
{
frequenciesArray->SetTypedTuple(i, &frequencies[i]);
}
frequenciesArray->SetName("frequencies");
return frequenciesArray;
}
vtkSmartPointer<vtkIntArray> CreateNormalDistribution(int count, double a,
double b)
{
double rmin, rmax;
std::mt19937 generator(8775070);
std::normal_distribution<double> distribution(a, b);
rmax = 6.0 * b;
rmin = -6.0 * b;
double range = (rmax - rmin);
int numberOfBins = std::max(51, (int)std::ceil(range / 10));
std::vector<int> frequencies(numberOfBins, 0);
for (int i = 0; i < count; ++i)
{
double value = (distribution(generator) - rmin) / range;
int bin = (int)(std::floor((numberOfBins)*value));
if (bin > numberOfBins - 1)
{
bin = numberOfBins - 1;
}
else if (bin < 0)
{
bin = 0;
}
++frequencies[bin];
}
frequencies[numberOfBins - 1] = 0;
vtkNew<vtkIntArray> frequenciesArray;
frequenciesArray->SetNumberOfComponents(1);
frequenciesArray->SetNumberOfTuples(numberOfBins);
for (int i = 0; i < numberOfBins; ++i)
{
frequenciesArray->SetTypedTuple(i, &frequencies[i]);
}
frequenciesArray->SetName("frequencies");
return frequenciesArray;
}
vtkSmartPointer<vtkIntArray> CreateWeibullDistribution(int count, double a,
double b)
{
double rmin, rmax;
std::mt19937 generator(8775070);
std::weibull_distribution<double> distribution(a, b);
rmax = 3.0;
rmin = 0.0;
double range = (rmax - rmin);
int numberOfBins = std::max(51, (int)std::ceil(range / 10));
std::vector<int> frequencies(numberOfBins, 0);
for (int i = 0; i < count; ++i)
{
double value = (distribution(generator) - rmin) / range;
int bin = (int)(std::floor((numberOfBins)*value));
if (bin > numberOfBins - 1)
{
bin = numberOfBins - 1;
}
else if (bin < 0)
{
bin = 0;
}
++frequencies[bin];
}
frequencies[numberOfBins - 1] = 0;
vtkNew<vtkIntArray> frequenciesArray;
frequenciesArray->SetNumberOfComponents(1);
frequenciesArray->SetNumberOfTuples(numberOfBins);
for (int i = 0; i < numberOfBins; ++i)
{
frequenciesArray->SetTypedTuple(i, &frequencies[i]);
}
frequenciesArray->SetName("frequencies");
return frequenciesArray;
}
vtkSmartPointer<vtkIntArray> CreateGammaDistribution(int count, double a,
double b)
{
double rmin, rmax;
std::mt19937 generator(8775070);
std::gamma_distribution<double> distribution(a, b);
rmax = 20.0;
rmin = 0.0;
double range = (rmax - rmin);
int numberOfBins = std::max(51, (int)std::ceil(range / 10));
std::vector<int> frequencies(numberOfBins, 0);
for (int i = 0; i < count; ++i)
{
double value = (distribution(generator) - rmin) / range;
int bin = (int)(std::floor((numberOfBins)*value));
if (bin > numberOfBins - 1)
{
bin = numberOfBins - 1;
}
else if (bin < 0)
{
bin = 0;
}
++frequencies[bin];
}
frequencies[numberOfBins - 1] = 0;
vtkNew<vtkIntArray> frequenciesArray;
frequenciesArray->SetNumberOfComponents(1);
frequenciesArray->SetNumberOfTuples(numberOfBins);
for (int i = 0; i < numberOfBins; ++i)
{
frequenciesArray->SetTypedTuple(i, &frequencies[i]);
}
frequenciesArray->SetName("frequencies");
return frequenciesArray;
}
vtkSmartPointer<vtkIntArray> CreateCauchyDistribution(int count, double a,
double b)
{
double rmin, rmax;
std::mt19937 generator(8775070);
std::cauchy_distribution<double> distribution(a, b);
rmin = -10;
rmax = 15.0;
double range = (rmax - rmin);
int numberOfBins = std::max(51, (int)std::ceil(range / 10));
std::vector<int> frequencies(numberOfBins, 0);
for (int i = 0; i < count; ++i)
{
double value = (distribution(generator) - rmin) / range;
int bin = (int)(std::floor((numberOfBins)*value));
if (bin > numberOfBins - 1)
{
bin = numberOfBins - 1;
}
else if (bin < 0)
{
bin = 0;
}
++frequencies[bin];
}
frequencies[0] = frequencies[1];
frequencies[numberOfBins - 1] = frequencies[numberOfBins - 2];
vtkNew<vtkIntArray> frequenciesArray;
frequenciesArray->SetNumberOfComponents(1);
frequenciesArray->SetNumberOfTuples(numberOfBins);
for (int i = 0; i < numberOfBins; ++i)
{
frequenciesArray->SetTypedTuple(i, &frequencies[i]);
}
frequenciesArray->SetName("frequencies");
return frequenciesArray;
}
vtkSmartPointer<vtkIntArray> CreateExtremeValueDistribution(int count, double a,
double b)
{
double rmin, rmax;
std::mt19937 generator(8775070);
std::extreme_value_distribution<double> distribution(a, b);
rmax = 5.0;
rmin = -2.0;
double range = (rmax - rmin);
int numberOfBins = std::max(51, (int)std::ceil(range / 10));
std::vector<int> frequencies(numberOfBins, 0);
for (int i = 0; i < count; ++i)
{
double value = (distribution(generator) - rmin) / range;
int bin = (int)(std::floor((numberOfBins)*value));
if (bin > numberOfBins - 1)
{
bin = numberOfBins - 1;
}
else if (bin < 0)
{
bin = 0;
}
++frequencies[bin];
}
frequencies[numberOfBins - 1] = 0;
vtkNew<vtkIntArray> frequenciesArray;
frequenciesArray->SetNumberOfComponents(1);
frequenciesArray->SetNumberOfTuples(numberOfBins);
for (int i = 0; i < numberOfBins; ++i)
{
frequenciesArray->SetTypedTuple(i, &frequencies[i]);
}
frequenciesArray->SetName("frequencies");
return frequenciesArray;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CompareRandomGeneratorsCxx)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingAnnotation
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CompareRandomGeneratorsCxx: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CompareRandomGeneratorsCxx MACOSX_BUNDLE CompareRandomGeneratorsCxx.cxx )
target_link_libraries(CompareRandomGeneratorsCxx PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CompareRandomGeneratorsCxx
MODULES ${VTK_LIBRARIES}
)
Download and Build CompareRandomGeneratorsCxx¶
Click here to download CompareRandomGeneratorsCxx and its CMakeLists.txt file. Once the tarball CompareRandomGeneratorsCxx.tar has been downloaded and extracted,
cd CompareRandomGeneratorsCxx/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CompareRandomGeneratorsCxx
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.