HighlightSelectedPoints
Repository source: HighlightSelectedPoints
Description¶
This example demonstrates how to select and highlight points using a rubber band. Press 'r' to enter selection mode. Selected points are shown in red. The ids of the selected points are output.
Question
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Code¶
HighlightSelectedPoints.cxx
#include <vtkActor.h>
#include <vtkAreaPicker.h>
#include <vtkDataSetMapper.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkExtractGeometry.h>
#include <vtkIdTypeArray.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlanes.h>
#include <vtkPointData.h>
#include <vtkPointSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSmartPointer.h>
#include <vtkVersion.h>
#include <vtkVertexGlyphFilter.h>
// vtkGenerateIds was introduced in VTK build version 20240504
#if VTK_BUILD_VERSION >= 20240504
#define USE_USE_GENERATE_IDS
#include <vtkGenerateIds.h>
#else
#include <vtkIdFilter.h>
#endif
#if VTK_VERSION_NUMBER >= 89000000000ULL
#define VTK890 1
#endif
namespace {
// Define interaction style
class InteractorStyle : public vtkInteractorStyleRubberBandPick
{
public:
static InteractorStyle* New();
vtkTypeMacro(InteractorStyle, vtkInteractorStyleRubberBandPick);
InteractorStyle()
{
this->SelectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
this->SelectedActor = vtkSmartPointer<vtkActor>::New();
this->SelectedActor->SetMapper(SelectedMapper);
}
virtual void OnLeftButtonUp() override
{
vtkNew<vtkNamedColors> colors;
// Forward events
vtkInteractorStyleRubberBandPick::OnLeftButtonUp();
vtkPlanes* frustum =
static_cast<vtkAreaPicker*>(this->GetInteractor()->GetPicker())
->GetFrustum();
vtkNew<vtkExtractGeometry> extractGeometry;
extractGeometry->SetImplicitFunction(frustum);
extractGeometry->SetInputData(this->Points);
extractGeometry->Update();
vtkNew<vtkVertexGlyphFilter> glyphFilter;
glyphFilter->SetInputConnection(extractGeometry->GetOutputPort());
glyphFilter->Update();
vtkPolyData* selected = glyphFilter->GetOutput();
std::cout << "Selected " << selected->GetNumberOfPoints() << " points."
<< std::endl;
std::cout << "Selected " << selected->GetNumberOfCells() << " cells."
<< std::endl;
this->SelectedMapper->SetInputData(selected);
this->SelectedMapper->ScalarVisibilityOff();
vtkIdTypeArray* ids = dynamic_cast<vtkIdTypeArray*>(
selected->GetPointData()->GetArray("OriginalIds"));
for (vtkIdType i = 0; i < ids->GetNumberOfTuples(); i++)
{
std::cout << "Id " << i << " : " << ids->GetValue(i) << std::endl;
}
this->SelectedActor->GetProperty()->SetColor(
colors->GetColor3d("Red").GetData());
this->SelectedActor->GetProperty()->SetPointSize(5);
this->CurrentRenderer->AddActor(SelectedActor);
this->GetInteractor()->GetRenderWindow()->Render();
this->HighlightProp(NULL);
}
void SetPoints(vtkSmartPointer<vtkPolyData> points)
{
this->Points = points;
}
private:
vtkSmartPointer<vtkPolyData> Points;
vtkSmartPointer<vtkActor> SelectedActor;
vtkSmartPointer<vtkDataSetMapper> SelectedMapper;
};
vtkStandardNewMacro(InteractorStyle);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(20);
pointSource->Update();
#ifdef USE_USE_GENERATE_IDS
vtkNew<vtkGenerateIds> idFilter;
#else
vtkNew<vtkIdFilter> idFilter;
#endif
idFilter->SetInputConnection(pointSource->GetOutputPort());
#if VTK890
idFilter->SetCellIdsArrayName("OriginalIds");
idFilter->SetPointIdsArrayName("OriginalIds");
#else
idFilter->SetIdsArrayName("OriginalIds");
#endif
idFilter->Update();
vtkNew<vtkDataSetSurfaceFilter> surfaceFilter;
surfaceFilter->SetInputConnection(idFilter->GetOutputPort());
surfaceFilter->Update();
vtkPolyData* input = surfaceFilter->GetOutput();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(input);
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(3);
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("HighlightSelectedPoints");
vtkNew<vtkAreaPicker> areaPicker;
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetPicker(areaPicker);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderWindow->Render();
vtkNew<InteractorStyle> style;
style->SetPoints(input);
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(HighlightSelectedPoints)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersExtraction
FiltersGeneral
FiltersGeometry
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "HighlightSelectedPoints: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(HighlightSelectedPoints MACOSX_BUNDLE HighlightSelectedPoints.cxx )
target_link_libraries(HighlightSelectedPoints PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HighlightSelectedPoints
MODULES ${VTK_LIBRARIES}
)
Download and Build HighlightSelectedPoints¶
Click here to download HighlightSelectedPoints and its CMakeLists.txt file. Once the tarball HighlightSelectedPoints.tar has been downloaded and extracted,
cd HighlightSelectedPoints/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HighlightSelectedPoints
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.