HighlightPickedActor
Repository source: HighlightPickedActor
Description¶
Click on a sphere to highlight it. The picked sphere color changes to red, and its EdgeVisibity is On. The example subclasses vtkInteractorStyleTrackballCamera with a local class called MouseInteractorHighLightActor. The new interactor overrides the OnLeftButtonDown of vtkInteractorStyleTrackballCamera.
Seealso
HighlightWithSilhouette generates a silhouette of the picked actor.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
HighlightPickedActor.cxx
#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkPropPicker.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
// Handle mouse events
class MouseInteractorHighLightActor : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorHighLightActor* New();
vtkTypeMacro(MouseInteractorHighLightActor,
vtkInteractorStyleTrackballCamera);
MouseInteractorHighLightActor()
{
LastPickedActor = NULL;
LastPickedProperty = vtkProperty::New();
}
virtual ~MouseInteractorHighLightActor()
{
LastPickedProperty->Delete();
}
virtual void OnLeftButtonDown() override
{
vtkNew<vtkNamedColors> colors;
int* clickPos = this->GetInteractor()->GetEventPosition();
// Pick from this location.
vtkNew<vtkPropPicker> picker;
picker->Pick(clickPos[0], clickPos[1], 0, this->GetDefaultRenderer());
// If we picked something before, reset its property.
if (this->LastPickedActor)
{
this->LastPickedActor->GetProperty()->DeepCopy(this->LastPickedProperty);
}
this->LastPickedActor = picker->GetActor();
if (this->LastPickedActor)
{
// Save the property of the picked actor so that we can
// restore it next time.
this->LastPickedProperty->DeepCopy(this->LastPickedActor->GetProperty());
// Highlight the picked actor by changing its properties.
this->LastPickedActor->GetProperty()->SetColor(
colors->GetColor3d("Red").GetData());
this->LastPickedActor->GetProperty()->SetDiffuse(1.0);
this->LastPickedActor->GetProperty()->SetSpecular(0.0);
this->LastPickedActor->GetProperty()->EdgeVisibilityOn();
}
// Forward events.
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
private:
vtkActor* LastPickedActor;
vtkProperty* LastPickedProperty;
};
vtkStandardNewMacro(MouseInteractorHighLightActor);
} // namespace
// Execute application.
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
int numberOfSpheres = 10;
if (argc > 1)
{
numberOfSpheres = atoi(argv[1]);
}
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(640, 480);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("HighlightPickedActor");
// An interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Set the custom type to use for interaction.
vtkNew<MouseInteractorHighLightActor> style;
style->SetDefaultRenderer(renderer);
renderWindowInteractor->SetInteractorStyle(style);
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->SetSeed(8775070);
for (int i = 0; i < numberOfSpheres; ++i)
{
vtkNew<vtkSphereSource> source;
double x, y, z, radius;
// random position and radius
x = randomSequence->GetRangeValue(-5.0, 5.0);
randomSequence->Next();
y = randomSequence->GetRangeValue(-5.0, 5.0);
randomSequence->Next();
z = randomSequence->GetRangeValue(-5.0, 5.0);
randomSequence->Next();
radius = randomSequence->GetRangeValue(0.5, 1.0);
randomSequence->Next();
source->SetRadius(radius);
source->SetCenter(x, y, z);
source->SetPhiResolution(11);
source->SetThetaResolution(21);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(source->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
double r, g, b;
r = randomSequence->GetRangeValue(0.4, 1.0);
randomSequence->Next();
g = randomSequence->GetRangeValue(0.4, 1.0);
randomSequence->Next();
b = randomSequence->GetRangeValue(0.4, 1.0);
randomSequence->Next();
actor->GetProperty()->SetDiffuseColor(r, g, b);
actor->GetProperty()->SetDiffuse(0.8);
actor->GetProperty()->SetSpecular(0.5);
actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
actor->GetProperty()->SetSpecularPower(30.0);
renderer->AddActor(actor);
}
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(HighlightPickedActor)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "HighlightPickedActor: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(HighlightPickedActor MACOSX_BUNDLE HighlightPickedActor.cxx )
target_link_libraries(HighlightPickedActor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HighlightPickedActor
MODULES ${VTK_LIBRARIES}
)
Download and Build HighlightPickedActor¶
Click here to download HighlightPickedActor and its CMakeLists.txt file. Once the tarball HighlightPickedActor.tar has been downloaded and extracted,
cd HighlightPickedActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HighlightPickedActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.