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CellPicking

Repository source: CellPicking


Description

This example demonstrates how to get the coordinates of the point on an actor that is clicked with the left mouse button. It also indicates which cell the selected point belongs to by highlighting the edges of that cell.

Other languages

See (Python), (PythonicAPI)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

CellPicking.cxx

#include <vtkActor.h>
#include <vtkCellPicker.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkIdTypeArray.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSmartPointer.h>
#include <vtkTriangleFilter.h>
#include <vtkUnstructuredGrid.h>

namespace {

// Catch mouse events.
class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
  static MouseInteractorStyle* New();

  MouseInteractorStyle()
  {
    selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
    selectedActor = vtkSmartPointer<vtkActor>::New();
  }

  virtual void OnLeftButtonDown() override
  {
    vtkNew<vtkNamedColors> colors;

    // Get the location of the click (in window coordinates).
    int* pos = this->GetInteractor()->GetEventPosition();

    vtkNew<vtkCellPicker> picker;
    picker->SetTolerance(0.0005);

    // Pick from this location.
    picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());

    const double* worldPosition = picker->GetPickPosition();
    std::cout << "Cell id is: " << picker->GetCellId() << std::endl;

    if (picker->GetCellId() != -1)
    {

      std::cout << "Pick position is: (" << worldPosition[0] << ", "
                << worldPosition[1] << ", " << worldPosition[2] << ")" << endl;

      vtkNew<vtkIdTypeArray> ids;
      ids->SetNumberOfComponents(1);
      ids->InsertNextValue(picker->GetCellId());

      vtkNew<vtkSelectionNode> selectionNode;
      selectionNode->SetFieldType(vtkSelectionNode::CELL);
      selectionNode->SetContentType(vtkSelectionNode::INDICES);
      selectionNode->SetSelectionList(ids);

      vtkNew<vtkSelection> selection;
      selection->AddNode(selectionNode);

      vtkNew<vtkExtractSelection> extractSelection;
      extractSelection->SetInputData(0, this->Data);
      extractSelection->SetInputData(1, selection);
      extractSelection->Update();

      // In selection
      vtkNew<vtkUnstructuredGrid> selected;
      selected->ShallowCopy(extractSelection->GetOutput());

      std::cout << "Number of points in the selection: "
                << selected->GetNumberOfPoints() << std::endl;
      std::cout << "Number of cells in the selection : "
                << selected->GetNumberOfCells() << std::endl;
      selectedMapper->SetInputData(selected);
      selectedActor->SetMapper(selectedMapper);
      selectedActor->GetProperty()->EdgeVisibilityOn();
      selectedActor->GetProperty()->SetColor(
          colors->GetColor3d("Tomato").GetData());

      selectedActor->GetProperty()->SetLineWidth(3);

      this->Interactor->GetRenderWindow()
          ->GetRenderers()
          ->GetFirstRenderer()
          ->AddActor(selectedActor);
    }
    // Forward events.
    vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
  }

  vtkSmartPointer<vtkPolyData> Data;
  vtkSmartPointer<vtkDataSetMapper> selectedMapper;
  vtkSmartPointer<vtkActor> selectedActor;
};

vtkStandardNewMacro(MouseInteractorStyle);

} // namespace

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkPlaneSource> planeSource;
  planeSource->Update();

  vtkNew<vtkTriangleFilter> triangleFilter;
  triangleFilter->SetInputConnection(planeSource->GetOutputPort());
  triangleFilter->Update();

  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(triangleFilter->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->GetProperty()->SetColor(colors->GetColor3d("SeaGreen").GetData());
  actor->SetMapper(mapper);

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("CellPicking");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindowInteractor->Initialize();

  // Set the custom stype to use for interaction.
  vtkNew<MouseInteractorStyle> style;
  style->SetDefaultRenderer(renderer);
  style->Data = triangleFilter->GetOutput();

  renderWindowInteractor->SetInteractorStyle(style);

  renderer->AddActor(actor);
  renderer->ResetCamera();

  renderer->SetBackground(colors->GetColor3d("PaleTurquoise").GetData());

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(CellPicking)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersExtraction
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "CellPicking: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CellPicking MACOSX_BUNDLE CellPicking.cxx )
  target_link_libraries(CellPicking PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS CellPicking
  MODULES ${VTK_LIBRARIES}
)

Download and Build CellPicking

Click here to download CellPicking and its CMakeLists.txt file. Once the tarball CellPicking.tar has been downloaded and extracted,

cd CellPicking/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./CellPicking

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.