Delaunay3D
Repository source: Delaunay3D
Description¶
This example creates a tetrahedral mesh from unorganized points. The example uses the vtkDelaunay3D filter. The resulting mesh will be a solid convex hull of the original points. The example takes the points from a XML PolyData file (.vtp) produces the 3D Delaunay tetrahedralization (both with alpha = 0 and a non-zero alpha), and displays the result on the screen.
For alpha != 0 (right window), the tetra are yellow, the lines are blue and the triangles are red.
The example requires a .vtp file and an optional alpha.
Seealso
See Delaunay3DDemo to interactively adjust Alpha.
Note
This original source code for this example is here.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Delaunay3D.cxx
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkCamera.h>
#include <vtkCellData.h>
#include <vtkCellIterator.h>
#include <vtkCleanPolyData.h>
#include <vtkDataSetMapper.h>
#include <vtkDelaunay3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTextMapper.h>
#include <vtkTextProperty.h>
#include <vtkUnstructuredGrid.h>
#include <vtkXMLPolyDataReader.h>
#include <sstream>
int main(int argc, char* argv[])
{
float alpha = 0.5;
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " filename.vtp [alpha] e.g. Bunny.vtp"
<< std::endl;
return EXIT_FAILURE;
}
if (argc > 2)
{
alpha = atof(argv[2]);
}
// Read the file.
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
vtkNew<vtkNamedColors> color;
vtkNew<vtkDataSetMapper> originalMapper;
originalMapper->SetInputConnection(reader->GetOutputPort());
originalMapper->ScalarVisibilityOff();
originalMapper->SetScalarModeToUseCellData();
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetColor(color->GetColor3d("tomato").GetData());
originalActor->GetProperty()->SetInterpolationToFlat();
// Clean the polydata. This will remove duplicate points that may be
// present in the input data.
vtkNew<vtkCleanPolyData> cleaner;
cleaner->SetInputConnection(reader->GetOutputPort());
// Generate a tetrahedral mesh from the input points. By
// default, the generated volume is the convex hull of the points.
vtkNew<vtkDelaunay3D> delaunay3D;
delaunay3D->SetInputConnection(cleaner->GetOutputPort());
vtkNew<vtkDataSetMapper> delaunayMapper;
delaunayMapper->SetInputConnection(delaunay3D->GetOutputPort());
delaunayMapper->SetScalarModeToUseCellData();
vtkNew<vtkActor> delaunayActor;
delaunayActor->SetMapper(delaunayMapper);
delaunayActor->GetProperty()->SetColor(color->GetColor3d("banana").GetData());
delaunayActor->GetProperty()->SetInterpolationToFlat();
// Generate a mesh from the input points. If Alpha is non-zero, then
// tetrahedra, triangles, edges and vertices that lie within the
// alpha radius are output.
vtkNew<vtkDelaunay3D> delaunay3DAlpha;
delaunay3DAlpha->SetInputConnection(cleaner->GetOutputPort());
delaunay3DAlpha->SetAlpha(alpha);
delaunay3DAlpha->Update();
std::cout << "Alpha: " << alpha << std::endl;
vtkNew<vtkUnsignedCharArray> cellData;
cellData->SetNumberOfComponents(3);
int numTetras = 0;
int numLines = 0;
int numTris = 0;
int numVerts = 0;
auto it = delaunay3DAlpha->GetOutput()->NewCellIterator();
for (it->InitTraversal(); !it->IsDoneWithTraversal(); it->GoToNextCell())
{
if (it->GetCellType() == VTK_TETRA)
{
numTetras++;
cellData->InsertNextTypedTuple(color->GetColor3ub("Banana").GetData());
}
else if (it->GetCellType() == VTK_LINE)
{
numLines++;
cellData->InsertNextTypedTuple(color->GetColor3ub("Peacock").GetData());
}
else if (it->GetCellType() == VTK_TRIANGLE)
{
numTris++;
cellData->InsertNextTypedTuple(color->GetColor3ub("Tomato").GetData());
}
else if (it->GetCellType() == VTK_VERTEX)
{
numVerts++;
cellData->InsertNextTypedTuple(color->GetColor3ub("Lime").GetData());
}
}
it->Delete();
std::stringstream ss;
ss << "numTetras: " << numTetras << std::endl;
ss << "numLines: " << numLines << std::endl;
ss << "numTris: " << numTris << std::endl;
ss << "numVerts: " << numVerts;
// Set the cell color depending on cell type.
delaunay3DAlpha->GetOutput()->GetCellData()->SetScalars(cellData);
vtkNew<vtkDataSetMapper> delaunayAlphaMapper;
delaunayAlphaMapper->SetInputConnection(delaunay3DAlpha->GetOutputPort());
delaunayAlphaMapper->SetScalarModeToUseCellData();
vtkNew<vtkActor> delaunayAlphaActor;
delaunayAlphaActor->SetMapper(delaunayAlphaMapper);
delaunayAlphaActor->GetProperty()->SetPointSize(5.0);
delaunayAlphaActor->GetProperty()->SetInterpolationToFlat();
// Visualize
vtkNew<vtkTextProperty> textProperty;
textProperty->SetFontSize(16);
textProperty->SetColor(color->GetColor3d("Black").GetData());
vtkNew<vtkTextMapper> textMapper;
textMapper->SetInput(ss.str().c_str());
textMapper->SetTextProperty(textProperty);
vtkNew<vtkActor2D> textActor;
textActor->SetMapper(textMapper);
textActor->SetPosition(10, 10);
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.33, 1.0};
double centerViewport[4] = {0.33, 0.0, 0.66, 1.0};
double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};
// Shared camera
vtkNew<vtkCamera> sharedCamera;
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetActiveCamera(sharedCamera);
vtkNew<vtkRenderer> delaunayRenderer;
delaunayRenderer->SetActiveCamera(sharedCamera);
vtkNew<vtkRenderer> delaunayAlphaRenderer;
delaunayAlphaRenderer->SetActiveCamera(sharedCamera);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(900, 300);
renderWindow->SetWindowName("Delaunay3D");
renderWindow->AddRenderer(originalRenderer);
originalRenderer->SetViewport(leftViewport);
renderWindow->AddRenderer(delaunayRenderer);
delaunayRenderer->SetViewport(centerViewport);
renderWindow->AddRenderer(delaunayAlphaRenderer);
delaunayAlphaRenderer->SetViewport(rightViewport);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
originalRenderer->AddActor(originalActor);
delaunayRenderer->AddActor(delaunayActor);
delaunayAlphaRenderer->AddActor(delaunayAlphaActor);
delaunayAlphaRenderer->AddViewProp(textActor);
originalRenderer->SetBackground(color->GetColor3d("Slate_Grey").GetData());
delaunayRenderer->SetBackground(color->GetColor3d("Light_Grey").GetData());
delaunayAlphaRenderer->SetBackground(color->GetColor3d("Grey").GetData());
originalRenderer->ResetCamera();
renderWindow->Render();
// Render and interact.
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Delaunay3D)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Delaunay3D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Delaunay3D MACOSX_BUNDLE Delaunay3D.cxx )
target_link_libraries(Delaunay3D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Delaunay3D
MODULES ${VTK_LIBRARIES}
)
Download and Build Delaunay3D¶
Click here to download Delaunay3D and its CMakeLists.txt file. Once the tarball Delaunay3D.tar has been downloaded and extracted,
cd Delaunay3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Delaunay3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.