SplitPolyData
Repository source: SplitPolyData
Description¶
The vtkOBBDicer filter breaks up an input mesh into a number of pieces. The resulting mesh contains scalar point data that can be used to extract the individual pieces with a filter like vtkThreshold. This example stores each piece into a .vtp file.
Question
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Code¶
SplitPolyData.cxx
#include <vtkActor.h>
#include <vtkColorSeries.h>
#include <vtkDataSetMapper.h>
#include <vtkGeometryFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOBBDicer.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkThreshold.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>
#include <sstream>
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
}
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> namedColors;
std::string filename;
std::string extension;
vtkSmartPointer<vtkPolyData> inputPolyData =
ReadPolyData(argc > 1 ? argv[1] : "");
;
if (argc > 1)
{
filename =
vtksys::SystemTools::GetFilenameWithoutExtension(std::string(argv[1]));
extension = vtksys::SystemTools::GetFilenameExtension(std::string(argv[1]));
}
else
{
filename = "sphere";
extension = ".vtp";
}
// Create pipeline
vtkNew<vtkOBBDicer> dicer;
dicer->SetInputData(inputPolyData);
dicer->SetNumberOfPieces(4);
dicer->SetDiceModeToSpecifiedNumberOfPieces();
dicer->Update();
vtkNew<vtkThreshold> selector;
selector->SetInputArrayToProcess(0, 0, 0, 0, "vtkOBBDicer_GroupIds");
selector->SetInputConnection(dicer->GetOutputPort());
selector->AllScalarsOff();
// Create graphics stuff
//
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(namedColors->GetColor3d("NavajoWhite").GetData());
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(renderer);
renWin->SetSize(512, 512);
renWin->SetWindowName("SplitPolyData");
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Use a color series to create a transfer function
vtkNew<vtkColorSeries> colorSeries;
colorSeries->SetColorScheme(vtkColorSeries::BREWER_DIVERGING_SPECTRAL_11);
// Create an actor for each piece
for (int i = 0; i < dicer->GetNumberOfActualPieces(); ++i)
{
selector->SetLowerThreshold(i);
selector->SetUpperThreshold(i);
vtkNew<vtkGeometryFilter> geometry;
geometry->SetInputConnection(selector->GetOutputPort());
geometry->Update();
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputData(geometry->GetOutput());
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkColor3ub color = colorSeries->GetColor(i);
double dColor[3];
dColor[0] = static_cast<double>(color[0]) / 255.0;
dColor[1] = static_cast<double>(color[1]) / 255.0;
dColor[2] = static_cast<double>(color[2]) / 255.0;
actor->GetProperty()->SetColor(dColor);
renderer->AddActor(actor);
}
renWin->Render();
iren->Initialize();
iren->Start();
vtkNew<vtkGeometryFilter> geometry;
geometry->SetInputConnection(selector->GetOutputPort());
vtkNew<vtkXMLPolyDataWriter> writer;
writer->SetInputConnection(geometry->GetOutputPort());
for (int i = 0; i < dicer->GetNumberOfActualPieces(); ++i)
{
std::stringstream pieceName;
pieceName << filename << "_" << i + 1 << extension;
selector->SetLowerThreshold(i);
selector->SetUpperThreshold(i);
writer->SetFileName(pieceName.str().c_str());
writer->Write();
}
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> source;
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SplitPolyData)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersCore
FiltersGeneral
FiltersGeometry
FiltersSources
IOGeometry
IOLegacy
IOPLY
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SplitPolyData: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SplitPolyData MACOSX_BUNDLE SplitPolyData.cxx )
target_link_libraries(SplitPolyData PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SplitPolyData
MODULES ${VTK_LIBRARIES}
)
Download and Build SplitPolyData¶
Click here to download SplitPolyData and its CMakeLists.txt file. Once the tarball SplitPolyData.tar has been downloaded and extracted,
cd SplitPolyData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SplitPolyData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.