SolidClip
Repository source: SolidClip
Description¶
This example clips a mesh and applies a backface property to that mesh so that it appears to have a solid interior.
The "ghost" of the part clipped away is also shown.
Other languages
See (Python), (PythonicAPI), (CSharp)
Question
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Code¶
SolidClip.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkClipPolyData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlane.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSuperquadricSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a superquadric.
vtkNew<vtkSuperquadricSource> superquadricSource;
superquadricSource->SetPhiRoundness(3.1);
superquadricSource->SetThetaRoundness(2.2);
// Define a clipping plane.
vtkNew<vtkPlane> clipPlane;
clipPlane->SetNormal(1.0, -1.0, -1.0);
clipPlane->SetOrigin(0.0, 0.0, 0.0);
// Clip the source with the plane.
vtkNew<vtkClipPolyData> clipper;
clipper->SetInputConnection(superquadricSource->GetOutputPort());
clipper->SetClipFunction(clipPlane);
// This will give us the polygonal data that is clipped away.
clipper->GenerateClippedOutputOn();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> superquadricMapper;
superquadricMapper->SetInputConnection(clipper->GetOutputPort());
vtkNew<vtkActor> superquadricActor;
superquadricActor->SetMapper(superquadricMapper);
// Create a property to be used for the back faces. Turn off all
// shading by specifying 0 weights for specular and diffuse. Max the
// ambient.
vtkNew<vtkProperty> backFaces;
backFaces->SetSpecular(0.0);
backFaces->SetDiffuse(0.0);
backFaces->SetAmbient(1.0);
backFaces->SetAmbientColor(colors->GetColor3d("Tomato").GetData());
superquadricActor->SetBackfaceProperty(backFaces);
// Here we get the the polygonal data that is clipped away.
vtkNew<vtkPolyDataMapper> clippedAwayMapper;
clippedAwayMapper->SetInputData(clipper->GetClippedOutput());
clippedAwayMapper->ScalarVisibilityOff();
// Let us display it as a faint object
vtkNew<vtkActor> clippedAwayActor;
clippedAwayActor->SetMapper(clippedAwayMapper);
clippedAwayActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Silver").GetData());
clippedAwayActor->GetProperty()->SetOpacity(0.1);
// Create a renderer.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("SolidClip");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add actors to the renderers.
renderer->AddActor(superquadricActor);
renderer->AddActor(clippedAwayActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->SetSize(600, 600);
renderer->ResetCamera();
renderer->GetActiveCamera()->Dolly(1.5);
renderer->ResetCameraClippingRange();
renderWindow->Render();
// Interact with the window.
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SolidClip)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SolidClip: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SolidClip MACOSX_BUNDLE SolidClip.cxx )
target_link_libraries(SolidClip PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SolidClip
MODULES ${VTK_LIBRARIES}
)
Download and Build SolidClip¶
Click here to download SolidClip and its CMakeLists.txt file. Once the tarball SolidClip.tar has been downloaded and extracted,
cd SolidClip/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SolidClip
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.