QuadricDecimation
Repository source: QuadricDecimation
Description¶
This example uses Quadric Clustering, based on the work of Garland and Heckbert who first presented the quadric error measure at Siggraph '97 "Surface Simplification Using Quadric Error Metrics". For details of the algorithm Michael Garland's Ph.D. thesis is also recommended. Hughues Hoppe's Vis '99 paper, "New Quadric Metric for Simplifying Meshes with Appearance Attributes" is also a good take on the subject especially as it pertains to the error metric applied to attributes.
Seealso
Other languages
See (CSharp)
Question
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Code¶
QuadricDecimation.cxx
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkQuadricDecimation.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkPolyData> inputPolyData;
if (argc > 1)
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
vtkNew<vtkTriangleFilter> triangles;
triangles->SetInputConnection(reader->GetOutputPort());
triangles->Update();
inputPolyData = triangles->GetOutput();
}
else
{
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetThetaResolution(30);
sphereSource->SetPhiResolution(15);
sphereSource->Update();
inputPolyData = sphereSource->GetOutput();
}
vtkNew<vtkNamedColors> colors;
std::cout << "Before decimation" << std::endl << "------------" << std::endl;
std::cout << "There are " << inputPolyData->GetNumberOfPoints() << " points."
<< std::endl;
std::cout << "There are " << inputPolyData->GetNumberOfPolys() << " polygons."
<< std::endl;
vtkNew<vtkQuadricDecimation> decimate;
decimate->SetInputData(inputPolyData);
decimate->AttributeErrorMetricOn();
decimate->SetTargetReduction(.9);
decimate->VolumePreservationOn();
decimate->Update();
vtkNew<vtkPolyData> decimated;
decimated->ShallowCopy(decimate->GetOutput());
std::cout << "After decimation" << std::endl << "------------" << std::endl;
std::cout << "There are " << decimated->GetNumberOfPoints() << " points."
<< std::endl;
std::cout << "There are " << decimated->GetNumberOfPolys() << " polygons."
<< std::endl;
std::cout << "Reduction: "
<< static_cast<double>((inputPolyData->GetNumberOfPolys() -
decimated->GetNumberOfPolys())) /
static_cast<double>(inputPolyData->GetNumberOfPolys())
<< std::endl;
vtkNew<vtkPolyDataMapper> inputMapper;
inputMapper->SetInputData(inputPolyData);
vtkNew<vtkProperty> backFace;
backFace->SetColor(colors->GetColor3d("Gold").GetData());
vtkNew<vtkActor> inputActor;
inputActor->SetMapper(inputMapper);
inputActor->GetProperty()->SetInterpolationToFlat();
inputActor->GetProperty()->SetColor(
colors->GetColor3d("NavajoWhite").GetData());
inputActor->SetBackfaceProperty(backFace);
vtkNew<vtkPolyDataMapper> decimatedMapper;
decimatedMapper->SetInputData(decimated);
vtkNew<vtkActor> decimatedActor;
decimatedActor->SetMapper(decimatedMapper);
decimatedActor->GetProperty()->SetColor(
colors->GetColor3d("NavajoWhite").GetData());
decimatedActor->GetProperty()->SetInterpolationToFlat();
decimatedActor->SetBackfaceProperty(backFace);
// There will be one render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetWindowName("QuadricDecimation");
// And one interactor
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkNew<vtkRenderer> leftRenderer;
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(colors->GetColor3d("Peru").GetData());
vtkNew<vtkRenderer> rightRenderer;
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
// Add the sphere to the left and the cube to the right
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(decimatedActor);
// Shared camera looking down the -y axis
vtkNew<vtkCamera> camera;
camera->SetPosition(0, -1, 0);
camera->SetFocalPoint(0, 0, 0);
camera->SetViewUp(0, 0, 1);
camera->Elevation(30);
camera->Azimuth(30);
leftRenderer->SetActiveCamera(camera);
rightRenderer->SetActiveCamera(camera);
leftRenderer->ResetCamera();
leftRenderer->ResetCameraClippingRange();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(QuadricDecimation)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "QuadricDecimation: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(QuadricDecimation MACOSX_BUNDLE QuadricDecimation.cxx )
target_link_libraries(QuadricDecimation PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS QuadricDecimation
MODULES ${VTK_LIBRARIES}
)
Download and Build QuadricDecimation¶
Click here to download QuadricDecimation and its CMakeLists.txt file. Once the tarball QuadricDecimation.tar has been downloaded and extracted,
cd QuadricDecimation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./QuadricDecimation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.