MatrixMathFilter
Repository source: MatrixMathFilter
Other languages
See (CSharp)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MatrixMathFilter.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkMatrixMathFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGridReader.h>
#include <vtkXMLPolyDataWriter.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
if (argc < 2)
{
std::cerr << "Required arguments: vtkFile e.g. tensors.vtk" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
std::cout << "filename: " << filename << std::endl;
vtkNew<vtkUnstructuredGridReader> reader;
reader->SetFileName(filename.c_str());
reader->Update();
vtkNew<vtkDataSetSurfaceFilter> surfaceFilter;
surfaceFilter->SetInputConnection(reader->GetOutputPort());
surfaceFilter->Update();
vtkNew<vtkMatrixMathFilter> matrixMathFilter;
// matrixMathFilter->SetOperationToDeterminant();
matrixMathFilter->SetOperationToEigenvalue();
matrixMathFilter->SetInputConnection(surfaceFilter->GetOutputPort());
matrixMathFilter->Update();
matrixMathFilter->GetOutput()->GetPointData()->SetActiveScalars("Eigenvalue");
vtkNew<vtkXMLPolyDataWriter> writer;
writer->SetInputConnection(matrixMathFilter->GetOutputPort());
writer->SetFileName("output.vtp");
writer->Write();
// Visualize
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(matrixMathFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("MatrixMathFilter");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DimGray").GetData());
renderer->GetActiveCamera()->Azimuth(45);
renderer->GetActiveCamera()->Pitch(-22.5);
renderer->ResetCamera();
renderer->GetActiveCamera()->Zoom(0.95);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MatrixMathFilter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeometry
FiltersVerdict
IOLegacy
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MatrixMathFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MatrixMathFilter MACOSX_BUNDLE MatrixMathFilter.cxx )
target_link_libraries(MatrixMathFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MatrixMathFilter
MODULES ${VTK_LIBRARIES}
)
Download and Build MatrixMathFilter¶
Click here to download MatrixMathFilter and its CMakeLists.txt file. Once the tarball MatrixMathFilter.tar has been downloaded and extracted,
cd MatrixMathFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MatrixMathFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.