IdentifyHoles
Repository source: IdentifyHoles
Description¶
This example fills the holes in a mesh and then extracts the filled holes as seprate regions.
The example proceeds as follows:
- Read the polydata.
- Fill the holes with vtkFillHolesFilter.
- Create a new polydata that contains the filled holes. To do this we rely on the fact that the fill holes filter stores the original cells first and then adds the new cells that fill the holes. Using vtkCellIterator, we skip the original cells and then continue iterating to obtain the new cells.
- Use vtkConnectivityFilter on the filled polydata to identify the individual holes.
Note
We have to use vtkConnectivtyFilter and not vtkPolyDataConnectivityFilter since the later does not create RegionIds cell data.
Other languages
See (PythonicAPI)
Question
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Code¶
IdentifyHoles.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellData.h>
#include <vtkCellIterator.h>
#include <vtkConnectivityFilter.h>
#include <vtkDataSetMapper.h>
#include <vtkFillHolesFilter.h>
#include <vtkGenericCell.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
if (argc < 2)
{
std::cout << "Usgae: " << argv[0] << " file.vtp e.g. Torso.vtp"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
// Fill the holes
vtkNew<vtkFillHolesFilter> fillHoles;
fillHoles->SetInputConnection(reader->GetOutputPort());
fillHoles->SetHoleSize(1000.0);
// Make the triangle winding order consistent.
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputConnection(fillHoles->GetOutputPort());
normals->ConsistencyOn();
normals->SplittingOff();
normals->Update();
normals->GetOutput()->GetPointData()->SetNormals(
reader->GetOutput()->GetPointData()->GetNormals());
// Determine the number of added cells.
vtkIdType numOriginalCells = reader->GetOutput()->GetNumberOfCells();
vtkIdType numNewCells = normals->GetOutput()->GetNumberOfCells();
// Iterate over the original cells.
auto it = normals->GetOutput()->NewCellIterator();
vtkIdType numCells = 0;
for (it->InitTraversal();
!it->IsDoneWithTraversal() && numCells < numOriginalCells;
it->GoToNextCell(), ++numCells)
{
}
std::cout << "Num original: " << numOriginalCells
<< ", Num new: " << numNewCells
<< ", Num added: " << numNewCells - numOriginalCells << std::endl;
vtkNew<vtkPolyData> holePolyData;
holePolyData->Allocate(normals->GetOutput(), numNewCells - numOriginalCells);
holePolyData->SetPoints(normals->GetOutput()->GetPoints());
vtkNew<vtkGenericCell> cell;
// The remaining cells are the new ones from the hole filler.
for (; !it->IsDoneWithTraversal(); it->GoToNextCell())
{
it->GetCell(cell);
holePolyData->InsertNextCell(it->GetCellType(), cell->GetPointIds());
}
it->Delete();
// We have to use ConnectivityFilter and not
// PolyDataConnectivityFilter since the later does not create
// RegionIds cell data.
vtkNew<vtkConnectivityFilter> connectivity;
connectivity->SetInputData(holePolyData);
connectivity->SetExtractionModeToAllRegions();
connectivity->ColorRegionsOn();
connectivity->Update();
std::cout << "Found " << connectivity->GetNumberOfExtractedRegions()
<< " holes" << std::endl;
// Visualize
// Create a mapper and actor for the fill polydata.
vtkNew<vtkDataSetMapper> filledMapper;
filledMapper->SetInputConnection(connectivity->GetOutputPort());
filledMapper->SetScalarModeToUseCellData();
filledMapper->SetScalarRange(connectivity->GetOutput()
->GetCellData()
->GetArray("RegionId")
->GetRange());
vtkNew<vtkActor> filledActor;
filledActor->SetMapper(filledMapper);
filledActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Peacock").GetData());
// Create a mapper and actor for the original polydata.
vtkNew<vtkPolyDataMapper> originalMapper;
originalMapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkProperty> backfaceProp;
backfaceProp->SetDiffuseColor(colors->GetColor3d("Banana").GetData());
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(originalMapper);
originalActor->SetBackfaceProperty(backfaceProp);
originalActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Flesh").GetData());
originalActor->GetProperty()->SetRepresentationToWireframe();
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(512, 512);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("IdentifyHoles");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(originalActor);
renderer->AddActor(filledActor);
renderer->SetBackground(colors->GetColor3d("Burlywood").GetData());
renderer->GetActiveCamera()->SetPosition(0, -1, 0);
renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
renderer->GetActiveCamera()->SetViewUp(0, 0, 1);
renderer->GetActiveCamera()->Azimuth(60);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCamera();
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(IdentifyHoles)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersModeling
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "IdentifyHoles: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(IdentifyHoles MACOSX_BUNDLE IdentifyHoles.cxx )
target_link_libraries(IdentifyHoles PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS IdentifyHoles
MODULES ${VTK_LIBRARIES}
)
Download and Build IdentifyHoles¶
Click here to download IdentifyHoles and its CMakeLists.txt file. Once the tarball IdentifyHoles.tar has been downloaded and extracted,
cd IdentifyHoles/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./IdentifyHoles
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.