FillHoles
Repository source: FillHoles
Description¶
This filter finds holes in a mesh and closes them.
Seealso
IdentifyHoles fills the holes and then identifies each hole.
Other languages
See (PythonicAPI), (CSharp)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
FillHoles.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkExtractSelection.h>
#include <vtkFillHolesFilter.h>
#include <vtkIdTypeArray.h>
#include <vtkInformation.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>
namespace {
vtkSmartPointer<vtkPolyData> GenerateData();
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
}
int main(int argc, char* argv[])
{
auto restoreOriginalNormals = true;
vtkNew<vtkNamedColors> colors;
auto input = ReadPolyData(argc > 1 ? argv[1] : "");
vtkNew<vtkFillHolesFilter> fillHolesFilter;
fillHolesFilter->SetInputData(input);
fillHolesFilter->SetHoleSize(100000.0);
fillHolesFilter->Update();
// Make the triangle winding order consistent
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputData(fillHolesFilter->GetOutput());
normals->ConsistencyOn();
normals->SplittingOff();
normals->Update();
if (restoreOriginalNormals)
{
// Restore the original normals
normals->GetOutput()->GetPointData()->SetNormals(
input->GetPointData()->GetNormals());
}
// Visualize
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> originalMapper;
originalMapper->SetInputData(input);
vtkNew<vtkProperty> backfaceProp;
backfaceProp->SetDiffuseColor(colors->GetColor3d("Banana").GetData());
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(originalMapper);
originalActor->SetBackfaceProperty(backfaceProp);
originalActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("NavajoWhite").GetData());
vtkNew<vtkPolyDataMapper> filledMapper;
filledMapper->SetInputData(normals->GetOutput());
vtkNew<vtkActor> filledActor;
filledActor->SetMapper(filledMapper);
filledActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("NavajoWhite").GetData());
filledActor->SetBackfaceProperty(backfaceProp);
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> leftRenderer;
leftRenderer->SetViewport(leftViewport);
vtkNew<vtkRenderer> rightRenderer;
rightRenderer->SetViewport(rightViewport);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetWindowName("FillHoles");
renderWindow->AddRenderer(leftRenderer);
renderWindow->AddRenderer(rightRenderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
leftRenderer->AddActor(originalActor);
rightRenderer->AddActor(filledActor);
leftRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
leftRenderer->GetActiveCamera()->SetPosition(0, -1, 0);
leftRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
leftRenderer->GetActiveCamera()->SetViewUp(0, 0, 1);
leftRenderer->GetActiveCamera()->Azimuth(30);
leftRenderer->GetActiveCamera()->Elevation(30);
leftRenderer->ResetCamera();
rightRenderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData());
// Share the camera.
rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> GenerateData()
{
// Create a sphere.
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
// Remove some cells.
vtkNew<vtkIdTypeArray> ids;
ids->SetNumberOfComponents(1);
// Set values.
ids->InsertNextValue(2);
ids->InsertNextValue(10);
vtkNew<vtkSelectionNode> selectionNode;
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
selectionNode->GetProperties()->Set(vtkSelectionNode::INVERSE(),
1); // invert the selection
vtkNew<vtkSelection> selection;
selection->AddNode(selectionNode);
vtkNew<vtkExtractSelection> extractSelection;
extractSelection->SetInputConnection(0, sphereSource->GetOutputPort());
extractSelection->SetInputData(1, selection);
extractSelection->Update();
// In selection
vtkNew<vtkDataSetSurfaceFilter> surfaceFilter;
surfaceFilter->SetInputConnection(extractSelection->GetOutputPort());
surfaceFilter->Update();
return surfaceFilter->GetOutput();
}
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
polyData = GenerateData();
}
return polyData;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FillHoles)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersExtraction
FiltersGeometry
FiltersModeling
FiltersSources
IOGeometry
IOLegacy
IOPLY
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FillHoles: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FillHoles MACOSX_BUNDLE FillHoles.cxx )
target_link_libraries(FillHoles PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FillHoles
MODULES ${VTK_LIBRARIES}
)
Download and Build FillHoles¶
Click here to download FillHoles and its CMakeLists.txt file. Once the tarball FillHoles.tar has been downloaded and extracted,
cd FillHoles/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FillHoles
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.